<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5733167036591375825</id><updated>2012-02-16T02:07:04.438-08:00</updated><category term='mobile'/><category term='J2ME'/><category term='flash'/><category term='artes'/><category term='upLayer'/><category term='Game'/><category term='Terra II'/><category term='Bertrand Chaverot'/><category term='Unity3D'/><category term='Livros'/><category term='XNA'/><category term='UZTLBuilder'/><category term='jMK'/><category term='Videos'/><category term='Sons'/><category term='download'/><category term='Open source'/><category term='openGl'/><category term='Cursos'/><category term='física'/><category term='torneios e desafios'/><category term='resources'/><category term='jPCT'/><category term='empregos'/><category term='Tecnologia'/><category term='mercado'/><category term='Nintendo DS'/><category term='Eventos'/><category term='game dev'/><category term='Game Design'/><category term='c++'/><category term='tradução'/><category term='roteiro'/><category term='movel'/><category term='Empresas brasileiras'/><category term='Enquete'/><category term='Desenvolvimento'/><category term='ebooks'/><category term='PAlib'/><category term='Revistas on-line'/><category term='Ubisoft'/><category term='engine'/><category term='outros'/><category term='Java'/><category term='GJME'/><category term='Symbian'/><category term='PHP'/><category term='ferramentas'/><category term='android'/><category term='PHP-GTK'/><category term='homebrew'/><category term='Graficos'/><category term='GameMaker'/><category term='SFG'/><category term='DirectX'/><category term='modelagem'/><category term='Blog'/><category term='comunidade'/><category term='Silverlight'/><title type='text'>Blog UpZone</title><subtitle type='html'>Informações sobre o desenvolvimento de games no Brasil e no mundo.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default?start-index=101&amp;max-results=100'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>141</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8092103877422500201</id><published>2010-09-29T03:15:00.000-07:00</published><updated>2010-09-29T03:29:02.665-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Bertrand Chaverot'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><category scheme='http://www.blogger.com/atom/ns#' term='Ubisoft'/><title type='text'>Bye bye Ubisoft BR</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/TKMU1F8eVqI/AAAAAAAAASc/7myirIlDeOQ/s1600/fot1230676436co_08ubisoftbrasil.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/TKMU1F8eVqI/AAAAAAAAASc/7myirIlDeOQ/s200/fot1230676436co_08ubisoftbrasil.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5522280470447806114" /&gt;&lt;/a&gt; Uma péssima notícia para o mercado de desenvolvedores de games no Brasil. A Ubisoft BR não vai mais desenvolver games e permanecerá com a divisão de distribuição.&lt;br /&gt;&lt;br /&gt;Não me lembre bem se foi no IESB GameDay1 ou no SBGames 2008 que o Bertrand dizia que um dos principais objetivos da UbiBR era trabalhar junto ao governo brasileiro para diminuir imposto e, assim, fortalecer a produtora e abrir portas no país para novas produtoras. E o problema da UbiBR foi justamente este: *Impostos*!!&lt;br /&gt;&lt;br /&gt;É realmente um pena! :(&lt;br /&gt;&lt;br /&gt;Maiores informações: &lt;a href="http://wp.clicrbs.com.br/canaldosgames/2010/09/28/bomba-ubisoft-fechara-as-portas-no-brasil/" target="_blank"&gt;Canal dos Games - BOMBA!!! Ubisoft fechará as portas no Brasil&lt;/a&gt; e &lt;a href="http://wp.clicrbs.com.br/canaldosgames/2010/09/28/ubisoft-fara-anuncio-oficial-nesta-quarta-sobre-futuro-no-brasil/" target="_blank"&gt;Canal dos Games - Ubisoft fará anuncio oficial nesta quarta sobre futuro no Brasil&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8092103877422500201?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8092103877422500201/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8092103877422500201&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8092103877422500201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8092103877422500201'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/09/bye-bye-ubisoft-br.html' title='Bye bye Ubisoft BR'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/TKMU1F8eVqI/AAAAAAAAASc/7myirIlDeOQ/s72-c/fot1230676436co_08ubisoftbrasil.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3648609084788405346</id><published>2010-07-25T08:03:00.000-07:00</published><updated>2010-07-25T08:05:39.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>2o IESB Game Day</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/TExSc7cCXTI/AAAAAAAAASM/N7CEM4ZqQkg/s1600/iesb_game_day.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 282px; height: 400px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/TExSc7cCXTI/AAAAAAAAASM/N7CEM4ZqQkg/s400/iesb_game_day.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5497859902057635122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Inscrições até o dia 30 de Julho!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3648609084788405346?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3648609084788405346/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3648609084788405346&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3648609084788405346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3648609084788405346'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/07/2o-iesb-game-day.html' title='2o IESB Game Day'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/TExSc7cCXTI/AAAAAAAAASM/N7CEM4ZqQkg/s72-c/iesb_game_day.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3597134382511216458</id><published>2010-07-19T18:10:00.000-07:00</published><updated>2010-07-19T18:16:51.215-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>The Gravedigger - Making of</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/TET4dRv_gvI/AAAAAAAAASE/3sNQEjGyKHU/s1600/Gravedigger+Making-of.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 400px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/TET4dRv_gvI/AAAAAAAAASE/3sNQEjGyKHU/s400/Gravedigger+Making-of.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5495790627163439858" /&gt;&lt;/a&gt;&lt;br /&gt;A galera do &lt;a href="http://www.beholdstudios.com.br/pt/" target="_blank"&gt;Behold Studios&lt;/a&gt; e da escola de &lt;a href="http://www.ozi.com.br/" target="_blank"&gt;Audiovisual OZI&lt;/a&gt; estão convidando todos os profissionais, estudantes e interessados no desenvolvimento de games para uma rodada de palestras sobre algumas das diversas áreas relacionadas à nossa grande paixão, a criação de games!!&lt;br /&gt;&lt;br /&gt;Não deixem de comparecer!! :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3597134382511216458?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3597134382511216458/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3597134382511216458&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3597134382511216458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3597134382511216458'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/07/gravedigger-making-of.html' title='The Gravedigger - Making of'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/TET4dRv_gvI/AAAAAAAAASE/3sNQEjGyKHU/s72-c/Gravedigger+Making-of.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1915416624232114569</id><published>2010-07-03T18:47:00.001-07:00</published><updated>2010-07-03T18:56:12.989-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='artes'/><category scheme='http://www.blogger.com/atom/ns#' term='roteiro'/><title type='text'>Novos eventos: Desafios para Escritores e Artistas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/TC_qCI_TcWI/AAAAAAAAAR8/AEPzLLGtsyQ/s1600/elfwood.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 148px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/TC_qCI_TcWI/AAAAAAAAAR8/AEPzLLGtsyQ/s200/elfwood.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5489863793281560930" /&gt;&lt;/a&gt;O site &lt;a href="http://www.elfwood.com/" target="_blank"&gt;Elfwood&lt;/a&gt; esta promovendo dois eventos. O primeiro deles é para escritores, o candidato deverá contar uma história à partir de uma imagem existente na galeria do site e tem como deadline dia 11 de julho. O segundo desafio é para artistas, onde os artistas são convocados para criar um desenho evolto em um tema definido pelo site com deadline no dia 29 de julho.&lt;br /&gt;&lt;br /&gt;Corram até a agenda e confiram informações completas e links para os campeonatos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1915416624232114569?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1915416624232114569/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1915416624232114569&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1915416624232114569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1915416624232114569'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/07/novos-eventos-desafios-para-escritores.html' title='Novos eventos: Desafios para Escritores e Artistas'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/TC_qCI_TcWI/AAAAAAAAAR8/AEPzLLGtsyQ/s72-c/elfwood.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6844038873583668904</id><published>2010-07-03T13:39:00.000-07:00</published><updated>2010-07-03T13:46:15.738-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blog'/><title type='text'>Novas ferramentas do blog</title><content type='html'>Galerinha!! O blog está com duas novas ferramentas para ajudar a todos os desenvolvedores. A primeira é o 'Gamedev no Brasil', um mapa criado pelo Jovan do Jogospro onde estão cadastradas várias empresas relacionadas ao desenvolvimento de games do Brasil. Se a sua empresa não aparece no mapa corra logo e a inclua.&lt;br /&gt;A segunda ferramenta é o 'Eventos', um calendário onde estão registrados os eventos de gamedev e relacionados. No calendário é possível conferir dia, horário e local. Se quiser que seus eventos apareçam, basta deixar um comentário no blog ou enviar um e-mail com os dados do evento.&lt;br /&gt;&lt;br /&gt;Tenho algumas notícias sobre o SFG e o UZTLBuilder (que teve sua primeira versão concluída), mas fica pra outro momento.&lt;br /&gt;Abração!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6844038873583668904?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6844038873583668904/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6844038873583668904&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6844038873583668904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6844038873583668904'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/07/novas-ferramentas-do-blog.html' title='Novas ferramentas do blog'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8754745942144566682</id><published>2010-04-25T12:40:00.000-07:00</published><updated>2010-04-25T13:23:52.534-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='PHP-GTK'/><category scheme='http://www.blogger.com/atom/ns#' term='SFG'/><category scheme='http://www.blogger.com/atom/ns#' term='UZTLBuilder'/><title type='text'>Primeiro mockup com o UZTLBuilder</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/S9Scz_7hYMI/AAAAAAAAARs/RbILE5f-84k/s1600/1.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 160px; height: 160px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/S9Scz_7hYMI/AAAAAAAAARs/RbILE5f-84k/s400/1.png" alt="" id="BLOGGER_PHOTO_ID_5464164665055600834" border="0" /&gt;&lt;/a&gt;É isso ae, galera! O primeiro mockup criado com o UZTLBuilder!! Faltam apenas alguns ajustes para liberar uma versão beta para avaliação!!&lt;br /&gt;&lt;br /&gt;Daqui a pouco também teremos novidades sobre a nova sprite sheet do Guile para o SF:G, aguardem!! :D&lt;br /&gt;&lt;br /&gt;Os créditos da tileset vão para &lt;a href="http://72dpiarmy.supersanctuary.net/memberlist.php?mode=viewprofile&amp;amp;u=59" target="_blank"&gt;Link901&lt;/a&gt; at &lt;a href="http://72dpiarmy.supersanctuary.net/" target="_blank"&gt;72DPIArmy&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8754745942144566682?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8754745942144566682/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8754745942144566682&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8754745942144566682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8754745942144566682'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/04/primeiro-mockup-com-o-uztlbuilder.html' title='Primeiro mockup com o UZTLBuilder'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/S9Scz_7hYMI/AAAAAAAAARs/RbILE5f-84k/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-70522082028065913</id><published>2010-04-19T04:00:00.000-07:00</published><updated>2010-04-25T12:39:46.763-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Blog'/><title type='text'>Retomando!</title><content type='html'>Bom pessoal, alguns projetos foram abandonados, outros antigos foram retomados. Além da força renovada, aliados para a causa foram conseguidos. Esperem boas notícias nos próximos dias! :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-70522082028065913?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/70522082028065913/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=70522082028065913&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/70522082028065913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/70522082028065913'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/04/retormando.html' title='Retomando!'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-969521431075658861</id><published>2010-03-25T19:51:00.001-07:00</published><updated>2010-03-27T06:09:41.783-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Sorte x Predictabilidade x Aleatoriedade</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/S6wj-NABwJI/AAAAAAAAARk/yiwBJaS6kp0/s1600/malmo_dice_p.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/S6wj-NABwJI/AAAAAAAAARk/yiwBJaS6kp0/s200/malmo_dice_p.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5452772800387465362" /&gt;&lt;/a&gt;Discutindo com o pessoal do T.R.I.B.O.S(um projeto em que trabalho com alguns amigos) sobre uma ficha de personagem, acabamos falando sobre a aleatoriedade. Será mesmo necessário essa aleatoriedade? Ou será ela apenas uma complicação desnecessária? Será ela uma força balanceadora em um game? Em um desafio?&lt;br /&gt;&lt;br /&gt;A aleatoriedade geralmente é associada ao fator sorte. O máximo que conseguimos fazer com que um computador simule a sorte é fazer com que ele sortei um valor entre uma faixa, e então classificarmos (previamente) os possíveis resultados como bom (ou seja você teve 'sorte' e se deu bem) ou como ruim (você se 'lascou').&lt;br /&gt;&lt;br /&gt;Do ponto de vista de jogador (computador, vide-game, card games, RPG), essa simulação de sorte deixa as coisas muito mais interessantes. É muito bom ver aquele golpe que nunca acerta funcionar no momento em que você mais precisa, puxar uma carta de restauração de pontos de vida (e poder pagar por ela) quando você não sobreviveria ao próximo turno, ou ainda quando aquela magia do chefe que sempre faz com que você perca a partida falhe e lhe dê o gostinho de esperança, de uma última chance de virar o jogo...&lt;br /&gt;&lt;br /&gt;Se bem utilizada, essa aleatoriedade deixa os desafios mais reais e muito mais interessantes. Sem esta força, os desafios ficariam muito mais monótonos, pois seria muito fácil predizer o resultado final com apenas cálculos.&lt;br /&gt;&lt;br /&gt;Afinal de contas, nem sempre o melhor vence. Não no mundo real...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-969521431075658861?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/969521431075658861/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=969521431075658861&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/969521431075658861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/969521431075658861'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/03/sorte-x-predictabilidade-x.html' title='Sorte x Predictabilidade x Aleatoriedade'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/S6wj-NABwJI/AAAAAAAAARk/yiwBJaS6kp0/s72-c/malmo_dice_p.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-885776137805005379</id><published>2010-01-19T02:21:00.000-08:00</published><updated>2010-01-19T02:34:11.932-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Sons'/><title type='text'>[GameDev] Writing Music for the iPhone</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/S1WIj5gcTlI/AAAAAAAAARc/qJIOQYNwUUo/s1600-h/gomba_music.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 152px; height: 200px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/S1WIj5gcTlI/AAAAAAAAARc/qJIOQYNwUUo/s200/gomba_music.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428395076178693714" /&gt;&lt;/a&gt;Sempre procurei artigos bacanas sobre música para games e acho que acaba sendo um assunto pouco abordado, pois não se acha muita coisa legal.&lt;br /&gt;Já a algum tempo, vi um artigo na &lt;a href="www.gamedev.net" target="_blank"&gt;GameDev&lt;/a&gt; e só agora consegui ler o artigo do começo ao fim. &lt;a href="http://www.gamedev.net/reference/music/features/iPhoneTunes/" target="_blank"&gt;Writing Music for the iPhone&lt;/a&gt; escrito por Spencer Sternberg da &lt;a href="http://blacksmithgames.com/" target="_blank"&gt;http://blacksmithgames.com/&lt;/a&gt; mostra como foi projetada a trilha sonora da segunda fase do game Plushed, tendo em mente vários problemas que podem ocorrer durante a execução de tal tarefa. Ele também explica sobre a evolução da trilha sonora acompanhando o desenvolvimento do personagem e das fases do game.&lt;br /&gt;Leitura Recomendada, e para finalizar, segue o videozinho do game com a trilha sonora de diversas fases.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="340" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/B1FhB_hzG6s&amp;hl=pt_BR&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/B1FhB_hzG6s&amp;hl=pt_BR&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-885776137805005379?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/885776137805005379/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=885776137805005379&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/885776137805005379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/885776137805005379'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2010/01/gamedev-writing-music-for-iphone.html' title='[GameDev] Writing Music for the iPhone'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/S1WIj5gcTlI/AAAAAAAAARc/qJIOQYNwUUo/s72-c/gomba_music.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8817787592819063336</id><published>2009-12-30T13:44:00.000-08:00</published><updated>2009-12-30T13:46:36.793-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='upLayer'/><category scheme='http://www.blogger.com/atom/ns#' term='UZTLBuilder'/><title type='text'>Está quase pronto...</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SzvJ_5ix1eI/AAAAAAAAARU/qJxjuFRRyrc/s1600-h/print_screen.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SzvJ_5ix1eI/AAAAAAAAARU/qJxjuFRRyrc/s400/print_screen.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5421148676086158818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Aguardem novidades, já já sai um beta para avaliação!!! ;)&lt;br /&gt;&lt;br /&gt;Feliz 2010 pra todo mundo!!! o/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8817787592819063336?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8817787592819063336/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8817787592819063336&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8817787592819063336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8817787592819063336'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/12/esta-quase-pronto.html' title='Está quase pronto...'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SzvJ_5ix1eI/AAAAAAAAARU/qJxjuFRRyrc/s72-c/print_screen.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6605739951222263426</id><published>2009-12-05T21:28:00.000-08:00</published><updated>2009-12-05T21:42:23.847-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='Graficos'/><category scheme='http://www.blogger.com/atom/ns#' term='PHP-GTK'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='upLayer'/><category scheme='http://www.blogger.com/atom/ns#' term='UZTLBuilder'/><title type='text'>Atualização UZTLBuilder (antigo upLayer)</title><content type='html'>Enquanto negociava alguns tilesets com o pessoal do &lt;a href="http://forum.72dpiarmy.com" target="_blank"&gt;72dpiforum&lt;/a&gt; para dar continuidade nos projetos &lt;a href="http://blogupzone.blogspot.com/search/label/GJME" target="_blank"&gt;GJME&lt;/a&gt; e &lt;a href="http://blogupzone.blogspot.com/search/label/SFG" target="_blank"&gt;SFG&lt;/a&gt; lembrei de uma ferramenta que estava desenvolvendo já a algum tempo. Já troquei tanto o nome dela que não me lembro mais qual foi o último que apresentei, o que tem sobre ele aqui no blog está na tag &lt;a href="http://blogupzone.blogspot.com/search/label/upLayer" target="_blank"&gt;upLayer&lt;/a&gt;. O nome desta última encarnação ficou "UZTLBuilder", alguma coisa como "UpZone Tiled Layers Builder"!!! :D&lt;br /&gt;Deixei o repositório antigo lá no googlecode e adicionei um novo no XP-DEV. Para acessar o repositório deste projeto basta acessar: http://svn.xp-dev.com/svn/UZTLBuilder/&lt;br /&gt;&lt;br /&gt;Muitos me perguntam o porquê de utilizar PHP-GTK para criar esta ferramenta. A resposta é bem simples: 1) A ferramenta é, inicialmente, para minha própria utilização; e 2) Gasto menos tempo aprendendo a parte do GTK (que acaba sendo pequena com a ajuda do glade) do que relembrando como construir algo do tipo no delphi, por exemplo.&lt;br /&gt;Se alguém, além de mim, acabar utilizando a ferramenta, quem sabe no futuro não possa migrar para algo mais simples para o usuário final.&lt;br /&gt;Também está sem instalador e não faz muito coisa até o momento, assim que disponibilizar uma versão com as funções básicas, crio também um instalador.&lt;br /&gt;Segue um screenshot da cara (inicial) deste danado:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SxtD1q9p5oI/AAAAAAAAARI/Xtu74tk1OgY/s1600-h/uztlbuilder.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 306px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SxtD1q9p5oI/AAAAAAAAARI/Xtu74tk1OgY/s400/uztlbuilder.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5411993966560798338" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6605739951222263426?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6605739951222263426/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6605739951222263426&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6605739951222263426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6605739951222263426'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/12/atualizacao-uztlbuilder-antigo-uplayer.html' title='Atualização UZTLBuilder (antigo upLayer)'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SxtD1q9p5oI/AAAAAAAAARI/Xtu74tk1OgY/s72-c/uztlbuilder.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2301547689731996339</id><published>2009-11-22T17:37:00.000-08:00</published><updated>2009-11-22T18:03:16.628-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='J2ME'/><category scheme='http://www.blogger.com/atom/ns#' term='GJME'/><category scheme='http://www.blogger.com/atom/ns#' term='SFG'/><title type='text'>Atualizações SFG e GjME</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s1600/3991518949_4b7f9032c3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s200/3991518949_4b7f9032c3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5405661344199773922" /&gt;&lt;/a&gt;Fala galera, tudo na paz? Passei o fim de semana todo trabalhando na expectativa de chegar ao fim do domingão e poder dizer que evolui no GjME e no SFG, e não é que além de dizer que consegui evoluir um bocado, vou poder mostrar tb?!?! =D&lt;br /&gt;Isso mesmo, mostrar! Preparei um videozinho com o que já está pronto do joguinho. Lembrando que está tudo feito utilizando o framework GjME. Tem bastante coisa da classe Personagem que já está funcionando, várias implementações da classe Estado também estão satisfatórias.&lt;br /&gt;Agora é avançar para a construção dos cenários e telas do game. Depois voltamos para melhorar o que não estiver legal, não é verdade?&lt;br /&gt;&lt;br /&gt;Segue o videozinho:&lt;br /&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OiSFC2VqS2k&amp;hl=pt_BR&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/OiSFC2VqS2k&amp;hl=pt_BR&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Os créditos pelo RIP do guile podem ser conferidos em: http://sdb.drshnaps.com/display.php?object=5191. Menos as cores, pois os quadros foram coloridos por mim e por isso ainda estão bem toscos! =/ hehehe Se alguém quiser ajudar com os gráficos, entre em contato comigo!! =)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2301547689731996339?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2301547689731996339/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2301547689731996339&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2301547689731996339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2301547689731996339'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/atualizacoes-sfg-e-gjme.html' title='Atualizações SFG e GjME'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s72-c/3991518949_4b7f9032c3.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1112678711368648568</id><published>2009-11-21T17:51:00.000-08:00</published><updated>2009-11-21T18:09:09.587-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D'/><category scheme='http://www.blogger.com/atom/ns#' term='engine'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Video aulas de Unity3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwidPlbKcsI/AAAAAAAAARA/y-Et8Kzu4To/s1600/unity.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwidPlbKcsI/AAAAAAAAARA/y-Et8Kzu4To/s320/unity.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5406744243727921858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Agora que o Unity 3D é free, mais pessoas podem ter acesso a ele. Pensando nisso, o pessoal da &lt;a href="http://infiniteammo.ca/" target="_blank"&gt;Infinite Ammo&lt;/a&gt; publicou um video tutorial em três partes sobre esta ferramenta onde é possível aprender diversos conceitos básicos.&lt;br /&gt;&lt;br /&gt;Para maiores detalhes e download dos projetos, visite o &lt;a href="http://infiniteammo.ca/blog/impromptu-unity3d-intro-tutorial/"&gt;post do tutorial&lt;/a&gt; na página oficial da Infinite Ammo.&lt;br /&gt;Para quem quer apenas conferir os videos tutoriais logo abaixo estão os vídeos, em inglês:&lt;br /&gt;&lt;h3&gt;Part 1: Basic Object Creation and Scripting&lt;/h3&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QMWhtKjUr10&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QMWhtKjUr10&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;h3&gt;Part Two: Movement Script, Using the Scene Editor&lt;/h3&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RkglrB6CBrE&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RkglrB6CBrE&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;h3&gt;Part Three: Prefabs, Shooting, Basic Physics&lt;/h3&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dm5vEzzv1wY&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dm5vEzzv1wY&amp;hl=pt_BR&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Os créditos pela notícia vão para o pessoal da &lt;a href="http://www.gamesetwatch.com/" target="_blank"&gt;GameSetWatch&lt;/a&gt; via &lt;a href="http://twitter.com/gamesetwatch/status/5810355697" target="_blank"&gt;Twitter&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1112678711368648568?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1112678711368648568/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1112678711368648568&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1112678711368648568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1112678711368648568'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/video-aulas-de-unity3d.html' title='Video aulas de Unity3D'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SwidPlbKcsI/AAAAAAAAARA/y-Et8Kzu4To/s72-c/unity.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2394732294888224150</id><published>2009-11-18T19:57:00.000-08:00</published><updated>2009-11-21T17:48:24.332-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='J2ME'/><category scheme='http://www.blogger.com/atom/ns#' term='GJME'/><category scheme='http://www.blogger.com/atom/ns#' term='SFG'/><title type='text'>Repositórios SFG e GjME no ar</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s1600/3991518949_4b7f9032c3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s200/3991518949_4b7f9032c3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5405661344199773922" /&gt;&lt;/a&gt;Depois de reinstalar o windows mais algumas vezes consegui colocar o JME SDK&gt; pra funcionar e já voltei a testar e desenvolver(Eu já disse como perdemos tempo apenas configurando ambientes??).&lt;br /&gt;&lt;br /&gt;Hoje não consegui colocar a mão na massa pra valer. Cheguei tarde em casa, já passava da meia noite. =/ Aproveitando que estava meio morto-vivo, entrei no XP-Dev e coloquei os dois repositórios no ar. Os endereços são:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Street Fighter - Guile&lt;/b&gt;:&lt;a href="http://svn.xp-dev.com/svn/sfg/" target="_blank"&gt;http://svn.xp-dev.com/svn/sfg/&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;GjME&lt;/b&gt;: &lt;a href="http://svn.xp-dev.com/svn/gjme/" target="_blank"&gt;http://svn.xp-dev.com/svn/gjme/&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Logo logo mais detalhes sobre os projetos. Ainda tenho que definir a licença deles, mas é um trabalhão chato d+ decidir essas paradas... alguém se candidata para ajudar?&lt;br /&gt;&lt;br /&gt;Até logo!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2394732294888224150?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2394732294888224150/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2394732294888224150&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2394732294888224150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2394732294888224150'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/repositorios-sfg-e-gjme-no-ar.html' title='Repositórios SFG e GjME no ar'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SwTEWiUWjuI/AAAAAAAAAQ4/YOas27O4QAQ/s72-c/3991518949_4b7f9032c3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1623327023539329998</id><published>2009-11-15T17:48:00.000-08:00</published><updated>2009-11-15T18:10:06.180-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='J2ME'/><category scheme='http://www.blogger.com/atom/ns#' term='GJME'/><category scheme='http://www.blogger.com/atom/ns#' term='SFG'/><category scheme='http://www.blogger.com/atom/ns#' term='movel'/><title type='text'>GJME e Street Fighter: Guile e Problemas com o Sun JME SDK 3.0</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SwCz2eXm8-I/AAAAAAAAAQw/Cq9tPDa-X5w/s1600/JME_logo.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 283px; height: 327px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SwCz2eXm8-I/AAAAAAAAAQw/Cq9tPDa-X5w/s400/JME_logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5404517301290988514" /&gt;&lt;/a&gt;Poxa, queria postar boas notícias sobre estes dois projetos que já venho trabalhando a algumas semanas, mas não deu. =[&lt;br /&gt;&lt;br /&gt;Cara, se tem uma coisa que eu realmente não tenho mais paciência é a configuração de ambientes. Infelizmente não dá mais... =[&lt;br /&gt;&lt;br /&gt;Antes de tudo, eu estava desenvolvendo com NetBeans / Windows XP e Wtk 2.5, até ae tudo bem... os testes funcionavam perfeitamente nos emuladores, quando fui para um dispositivo de verdade?? Nada... =[ Foi um baque danado. Depois de algum tempo, passei a utilizar o JME SDK 3.0, desenvolvendo de dentro de sua própria IDE e foi tudo mil maravilhas!! Uma IDEzinha com tudo o que é realmente necessário: Code Completation, Syntax Highlight e gerenciamento do projeto. E adivinhem só? OS jars gerados rodavam nos dispositivos, foi quando o fogo reacendeu!! =D&lt;br /&gt;&lt;br /&gt;Dae inventei de testar o tal do Win7, dei umas pancadas no note (acabei levando pro trabalho dentro da mochila sem saber) e a placa wi-fi foi pro saco e eu num saquei isso na hora. Pensando que era incompatibilidade, voltei pro XP e adivinhem só? O danado do JME SDK 3.0 num funciona nem amarrado... =/ não consigo startar o emulador nem com reza brava... Por hoje desisti, amanhã e uma nova briga.&lt;br /&gt;&lt;br /&gt;Se com o XP não conseguir funcionar o 3.0, talvez eu volte pro Netbeans ou escolha o danado do Eclipse pros projetos continuarem a andar. Talvez uma estação virtual no Slack? Não sei, vai depender do qto eu chegue animado amanhã do trabalho!&lt;br /&gt;&lt;br /&gt;Reclamei, reclamei e não falei sobre as outras coisas, não é mesmo? Bem o GJME é um framework que estou desenvolvendo para trabalhar com meus joguinhos 2D em JME, ainda não tenho idéia de performance, mas o desenvolvimento deve ser facilitado por mais da metade. Daqui a pouco vou disponibilizar o código no &lt;a href="www.xp-dev.com" target="_blank"&gt;XP-DEV&lt;/a&gt;, deixa só resolver esses problemas de ambiente de desenvolvimento. E por último tem o Street Fighter: Guile. A algum tempo, teve um desafio de game design no &lt;a href="www.gamecareerguide.com" target="_blank"&gt;GameCarrerGuide&lt;/a&gt; cujo objetivo era transformar um personagem secundário no personagem princial de um game. Tá certo que em um jogo de luta não temos muito o conceito de personagens principais ou secundários, mas temos que concordar que o Ken e Ryu são as estrelas do Street Fighter, e dae, veio a idéia de um game de ação onde o Guile seria o personagem principal e assim está sendo feito em Street Fighter: Guile. Assim que o código estiver mais adiantado, também coloco mais detalhes aqui.&lt;br /&gt;&lt;br /&gt;Abração!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1623327023539329998?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1623327023539329998/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1623327023539329998&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1623327023539329998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1623327023539329998'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/gjme-e-street-fighter-guile-e-problemas.html' title='GJME e Street Fighter: Guile e Problemas com o Sun JME SDK 3.0'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SwCz2eXm8-I/AAAAAAAAAQw/Cq9tPDa-X5w/s72-c/JME_logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-9203474316528333945</id><published>2009-11-08T17:39:00.000-08:00</published><updated>2009-11-08T17:45:43.580-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='c++'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Ponto V - Programação de Jogos Profissional</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s1600-h/100px-Vg_development_icon.svg.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 100px; height: 100px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s400/100px-Vg_development_icon.svg.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5401769712806404930" /&gt;&lt;/a&gt;Este novo projeto inaugurado recentemente, tem como objetivo estreitar a comunicação entre desenvolvedores profissionais de jogos e os amadores. Um trecho da descrição retirado do próprio site:&lt;br /&gt;&lt;blockquote&gt;O PontoV é o mais novo portal brasileiro sobre desenvolvimento de jogos que tem com objetivo ser um ponto de encontro de profissionais e amadores desta industria fascinante, trazendo tutoriais e artigos de qualidade sobre a industria e técnicas utilizadas.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Eles tratam atualmente dos seguintes assuntos:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Game Design;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;C++;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Java.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Visite e configura o material já publicado: &lt;a href="http://www.pontov.com.br" target="_blank"&gt;Ponto V - Programação de Jogos Profissionais&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-9203474316528333945?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/9203474316528333945/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=9203474316528333945&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9203474316528333945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9203474316528333945'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/ponto-v-programacao-de-jogos.html' title='Ponto V - Programação de Jogos Profissional'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s72-c/100px-Vg_development_icon.svg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7495991251647099834</id><published>2009-11-08T08:07:00.000-08:00</published><updated>2009-11-08T08:25:30.425-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>Mais dicas dos profissionais para iniciantes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s1600-h/100px-Vg_development_icon.svg.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 100px; height: 100px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s400/100px-Vg_development_icon.svg.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5401769712806404930" /&gt;&lt;/a&gt;Desta vez quem publicou dicas dos profissionais foi a G1. Para quem não lembra, já publicamos algumas dicas &lt;a href="http://blogupzone.blogspot.com/2009/04/profissionais-dao-dicas-para-comecar.html" target="_blank"&gt;aqui no blog&lt;/a&gt; só que pela folha de São Paulo.&lt;br /&gt;&lt;br /&gt;Um verdadeiro concenso é que é necessário gostar de games. Mas acho que está frase esta virando marketing da área. Por que? Bom, tudo que você for fazer na vida, pra fazer bem feito tem que gostar, não é mesmo?? ;)&lt;br /&gt;Tem gente grande na lista de entrevistados:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Tec-toy&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hoplon&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Level Up&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Jynx&lt;/li&gt;&lt;/ul&gt;O legal dessa matéria, além das dicas é claro, é o fato de darem um pequeno overview das empresas, o que dá pra gente ter uma idéia do tamanho delas.&lt;br /&gt;&lt;br /&gt;Tá esperando o que? Vá já ler a matéria completa: &lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL1239041-9666,00.html" target="_blank"&gt;Produtores de games dão dicas para quem sonha em trabalhar na área&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7495991251647099834?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7495991251647099834/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7495991251647099834&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7495991251647099834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7495991251647099834'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/mais-dicas-dos-profissionais-para.html' title='Mais dicas dos profissionais para iniciantes'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/Svbw7xpKI0I/AAAAAAAAAQY/ax1obpKM5Kk/s72-c/100px-Vg_development_icon.svg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1650499413635868933</id><published>2009-11-07T07:14:00.000-08:00</published><updated>2009-11-08T13:30:52.863-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Vale a pena apostar em ser original?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Svc4g4-EvVI/AAAAAAAAAQg/K-MeVg15_L8/s1600-h/default.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 298px; height: 215px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Svc4g4-EvVI/AAAAAAAAAQg/K-MeVg15_L8/s400/default.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401848415753911634" /&gt;&lt;/a&gt;O pessoal da &lt;a href="http://www.5thcell.com/" target="_blank"&gt;5th Cell&lt;/a&gt; apostou... e quer saber?? Deu muito certo!! Durante a sua trajetória receberam proposta de produzir personagens licenciados e sabe qual foi a resposta deles?? "Não obrigado. Não é o que fazemos!!".&lt;br /&gt;&lt;br /&gt;Poxa, a história da empresa é, no mínimo, interessante. Eles começaram como uma pequena empresa de desenvolvimento de games para celular e hoje são os responsáveis pelos jogos mais originais do Nintendo DS.&lt;br /&gt;&lt;br /&gt;Eu sempre tive o pressentimento que inciar pelo mercado de mobile games seria uma boa, construir um portifólio, construir um nome/marca e depois passar para desenvolvimentos mais hardcores. Com eles deu certo, será que ainda pode dar certo?? ;)&lt;br /&gt;&lt;br /&gt;A matéria completa foi publicada pelo site &lt;a href="http://games.venturebeat.com/" target="_blank"&gt;GamesBeat&lt;/a&gt; e pode ser conferida em: &lt;a href="http://games.venturebeat.com/2009/10/15/scribblenauts-game-developer-makes-a-risky-bet-on-being-original/" target="_blank"&gt;Scribblenauts game developer makes a risky bet on being original&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1650499413635868933?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1650499413635868933/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1650499413635868933&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1650499413635868933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1650499413635868933'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/vale-pena-apostar-em-ser-original.html' title='Vale a pena apostar em ser original?'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Svc4g4-EvVI/AAAAAAAAAQg/K-MeVg15_L8/s72-c/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8380724101860916734</id><published>2009-11-04T15:13:00.000-08:00</published><updated>2009-11-05T00:55:29.016-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Etapas de produção de um Game - G1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SvIN69iJeZI/AAAAAAAAAQQ/lXOs7Nw-iEg/s1600-h/sheet_model.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SvIN69iJeZI/AAAAAAAAAQQ/lXOs7Nw-iEg/s200/sheet_model.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400394209772009874" /&gt;&lt;/a&gt;Navegando na página da G1 vasculhando a área de games me deparei com uma matéria que contava a história de alguns jogadores que ascenderam para, de alguma forma, trabalhar com games. O que mais me chamou a atenção, não foi a matéria em si, mas um conjunto de slides lá no finalzinho da matéria.&lt;br /&gt;Esta pequena apresentação está dividida em 3 partes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Processos;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Profissionais;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Galeria.&lt;/li&gt;&lt;/ul&gt;Cada uma destas partes apresenta uma pequena e breve descrição (e fotos bem legais) sobre a mais diversas atividades do mundo da produção de games. Bem legal para quem está iniciando ter uma idéia das possibilidades que esta maravilhosa área oferece.&lt;br /&gt;&lt;br /&gt;Siga &lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL1241600-9666,00.html" target="_blank"&gt;este link&lt;/a&gt; para ler a matéria e assistir à apresentação!&lt;br /&gt;&lt;a href="http://www.artbyfh.org/gameart/characters/2006_thiramisu.htm" target="_blank"&gt;Créditos da imagem ;)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Edit: Descobri que a apresentação é reaproveitada de outra matéria, &lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL1241561-9666,00.html" target="_blank"&gt;esta aqui&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8380724101860916734?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8380724101860916734/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8380724101860916734&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8380724101860916734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8380724101860916734'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/11/etapas-de-producao-de-um-game-g1.html' title='Etapas de produção de um Game - G1'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SvIN69iJeZI/AAAAAAAAAQQ/lXOs7Nw-iEg/s72-c/sheet_model.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5527796055452660559</id><published>2009-10-13T04:09:00.000-07:00</published><updated>2009-10-13T04:18:21.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roteiro'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Se fosse jovem, Stan Lee apostaria em games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/StRh9Amj6EI/AAAAAAAAAQI/lqfgd5rfAhk/s1600-h/stan_lee.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 319px; height: 400px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/StRh9Amj6EI/AAAAAAAAAQI/lqfgd5rfAhk/s400/stan_lee.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5392042354630977602" /&gt;&lt;/a&gt;Procurando sobre a matéria que discute o mercado de games na info (essa matéria saiu na revista deste mês) me deparei com uma matéria interessante sobre Stan Lee. Para aqueles que não conhecem, Stan Lee é o mago por trás de vaaaaaários personagens da Marvel Comics (E para quem não sabe, a Marvel é a editora de quadrinhos que publica personagens como Homem Aranha e Wolverine (Será que ainda existe alguém que não conhece nenhum desses dois???)). Segue um trecho interessante da reportagem:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;“Descobri que o videogame é instrumento poderoso, com inúmeras possibilidades para se colocar em prática ideias e criações. Na verdade, um milagre”&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Para conferir a reportagem completa veja: &lt;a href="http://info.abril.com.br/noticias/mercado/se-fosse-jovem-stan-lee-apostaria-em-games-03102009-6.shl" target="_blank"&gt;Se fosse jovem, Stan Lee apostaria em games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Realmente concordo com o tio Stan, video-games são um meio alternativo de se contar estórias que pode ser explorado de várias formas. Eu particularmente acredito, que não há uma forma melhor de se contar uma história do que fazer o público interagir com a mesma.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5527796055452660559?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5527796055452660559/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5527796055452660559&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5527796055452660559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5527796055452660559'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/10/se-fosse-jovem-stan-lee-apostaria-em.html' title='Se fosse jovem, Stan Lee apostaria em games'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/StRh9Amj6EI/AAAAAAAAAQI/lqfgd5rfAhk/s72-c/stan_lee.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3197750333110794455</id><published>2009-10-12T13:42:00.000-07:00</published><updated>2009-10-12T13:48:44.835-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='Open source'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>Concurso de Jogos em Software Livre - Latinoware 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/StOV4sLkWWI/AAAAAAAAAQA/KaEcL6_PAEc/s1600-h/latinoware_2009.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/StOV4sLkWWI/AAAAAAAAAQA/KaEcL6_PAEc/s320/latinoware_2009.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5391817980057508194" /&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;br /&gt;O Concurso de Jogos Ecológicos em Software Livre é um dos eventos anuais que acontecem durante a LatinoWare. O seu principal propósito é aumentar o acervo de jogos desenvolvidos em Software Livre, de forma que possam ser apresentados e compartilhados entre todos os participantes do evento. O uso da linguagem LUA, que atualmente é uma das mais usadas no mundo com esse propósito, não é obrigatório, mas é um "must".&lt;br /&gt;&lt;br /&gt;Os biomas de interesse para o Concurso incluem:&lt;br /&gt;&lt;br /&gt;* Andes;&lt;br /&gt;* Charco (Pantanal matogrossense);&lt;br /&gt;* Floresta Amazônica;&lt;br /&gt;* Foz do Iguaçu.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Esta é apenas parte da descrição deste concurso de desenvolvimento de jogos em software livre. Para maiores informações visite a página oficial do evento: &lt;a href="http://www.latinoware.org/node/76" target="_blank"&gt;Latinoware 2009&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3197750333110794455?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3197750333110794455/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3197750333110794455&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3197750333110794455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3197750333110794455'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/10/concurso-de-jogos-em-software-livre.html' title='Concurso de Jogos em Software Livre - Latinoware 2009'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/StOV4sLkWWI/AAAAAAAAAQA/KaEcL6_PAEc/s72-c/latinoware_2009.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3251638674710359881</id><published>2009-10-07T21:02:00.001-07:00</published><updated>2009-10-07T21:12:18.689-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='movel'/><title type='text'>Independent Games Festival Mobile</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Ss1mbss7giI/AAAAAAAAAP4/DghvtpctNEQ/s1600-h/igfmobile1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Ss1mbss7giI/AAAAAAAAAP4/DghvtpctNEQ/s400/igfmobile1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5390076955074462242" /&gt;&lt;/a&gt;Fala galera, tudo na paz? Estão abertas as inscrições para o terceiro Festival de Games Independentes para dispositivos Móveis. Segue trecho da matéria no GameDev.net:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;This year's competition will again feature independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices. IGF Mobile submissions are now being accepted at http://www.igfmobile.com/ through December 1, 2009; finalists will be announced in January 2010, and will each receive one pass to attend the 2010 Game Developers Conference.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Então vários dispositivos estão disponíveis para mostrar seus games. O deadline para envio é 01 de Dezembro (de 2009) e os finalistas serão anunciados em Janeiro de 2010. O concurso é aberto para qualquer um, mas deve ser pago $50 para confirmar a inscrição. Para maiores informações acessem: &lt;a href="http://www.igfmobile.com/" target="_blank"&gt;http://www.igfmobile.com/&lt;/a&gt; e o link de fonte da notícia logo abaixo.&lt;br /&gt;&lt;br /&gt;Tenho que confessar que submissões para Nintendo DS são tentadoras... quem sabe, hein? O pessoal tem gostado da história do Snowguy... quem sabe... não é mesmo?? ;)&lt;br /&gt;&lt;br /&gt;@&lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=548707" target="_blank"&gt;GameDev.Net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3251638674710359881?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3251638674710359881/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3251638674710359881&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3251638674710359881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3251638674710359881'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/10/independent-games-festival-mobile.html' title='Independent Games Festival Mobile'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Ss1mbss7giI/AAAAAAAAAP4/DghvtpctNEQ/s72-c/igfmobile1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1507581144299882967</id><published>2009-10-01T03:27:00.000-07:00</published><updated>2009-10-01T03:48:31.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='roteiro'/><category scheme='http://www.blogger.com/atom/ns#' term='Livros'/><title type='text'>Lançamento do Livro Uhuru</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SsSHLMsBGVI/AAAAAAAAAPo/k1qR01uXgiI/s1600-h/Uhuru+uma+historia+de+liberdade+CAPA+Pequena.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 222px; height: 311px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SsSHLMsBGVI/AAAAAAAAAPo/k1qR01uXgiI/s400/Uhuru+uma+historia+de+liberdade+CAPA+Pequena.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5387579680696113490" /&gt;&lt;/a&gt;'Dia galera!! :)&lt;br /&gt;Meio em cima da hora, mas queremos ajudar a divulgar a sessão de lançamento do livro Uhuru, do Alexandre Lobão.&lt;br /&gt;Para quem não o conhece, o Lobão além de envolvido com o desenvolvimento de jogos (como hobbysta e professor) e ser co-autor de alguns livros de XNA, também é escritor e roteirista de ficção. Já algum tempo, houve o lançamento de outro de seus livros o "&lt;a href="http://blogupzone.blogspot.com/2008/06/arte-de-escrever.html" target="_blank"&gt;O Nome da Águia&lt;/a&gt;". Segue o convite do autor:&lt;br /&gt;&lt;blockquote&gt;Amigos[...]&lt;br /&gt;  Tudo em Paz?&lt;br /&gt;  [...] estou lhes escrevendo para compartilhar um momento feliz em minha carreira: O lançamento de "Uhuru", meu mais recente livro!&lt;br /&gt;  Será uma honra contar com sua presença no lançamento[...]:    &lt;br /&gt;  &lt;b&gt;Local&lt;/b&gt;: Livraria Cultura (no Shopping Casa Park de Brasília)&lt;br /&gt;  &lt;b&gt;Data e hora&lt;/b&gt;: Neste sábado, dia 03 de Outubro, a partir das 16:00h. &lt;br /&gt;  [...]a sinopse do livro!&lt;br /&gt;&lt;br /&gt;'Uhuru' é um romance curto, baseado no roteiro de cinema homônimo.&lt;br /&gt;Nesta adaptação para livro, Uhuru é um menino magrelo, bom de bola e com um nome estranho, que à medida que cresce e enfrenta problemas na sua rotina de pré-adolescente, descobre aos poucos a história de seus antepassados e o segredo por trás de seu nome. Apesar do foco principal do livro ser o público jovem, Uhuru é uma história para todos, que fala sobre superação, amor e coragem, e sobre o verdadeiro valor dos seres humanos, que transcende nomes ou raças. Vale o destaque para a bela arte de E.C.Nickel, ilustrador e desenhista de quadrinhos, que completou de maneira brilhante a emoção do livro!&lt;br /&gt;E tudo isso no estilo de 'O Nome da Águia' (&lt;a href="http://www.ONomeDaAguia.com" target="_blank"&gt;http://www.ONomeDaAguia.com&lt;/a&gt;), com muita pesquisa histórica, ação e emoção!&lt;br /&gt;&lt;br /&gt;  Saiba mais sobre o livro e outras novidades em meu blog, em Dicas do Alexandre Lobão. Saúde, Paz e Sucesso!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;É isso ae galera, quem puder comparecer, com certeza aproveitará bastante! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1507581144299882967?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1507581144299882967/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1507581144299882967&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1507581144299882967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1507581144299882967'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/10/lancamento-do-livro-uhuru.html' title='Lançamento do Livro Uhuru'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/SsSHLMsBGVI/AAAAAAAAAPo/k1qR01uXgiI/s72-c/Uhuru+uma+historia+de+liberdade+CAPA+Pequena.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4824714900941502525</id><published>2009-09-07T19:02:00.000-07:00</published><updated>2009-09-07T19:18:32.864-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='outros'/><title type='text'>Fonte de Games do Atari 7800</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SqW-K0EhbpI/AAAAAAAAAPg/ciJRUJULU5Y/s1600-h/a7800.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SqW-K0EhbpI/AAAAAAAAAPg/ciJRUJULU5Y/s320/a7800.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5378914422949506706" /&gt;&lt;/a&gt;&lt;br /&gt;A algum tempo ouvi dizer que tinha liberado o fonte de alguns games do Atari 7800, mas não consegui encontrar nada na net a respeito. Hoje estava passeando pelo &lt;a href="http://www.pdj.com.br" target="_blank"&gt;PDJ&lt;/a&gt; e via notícia lá, então os créditos por ela vão para eles! ;)&lt;br /&gt;Não apenas games foram liberados mais também de algumas ferramentas utilizadas por eles. O mais interessante da história é como os fontes foram conseguidos, segundo o &lt;a href="" target="_blank"&gt;Atari Museum&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;as these wouldn't exist if I hadn't of climbed into a filthy dumpster at 3am in the morning behind the old Atari building in Sunnyvale and salvaged them and restored them from their diskettes.&lt;/blockquote&gt; ^^'&lt;br /&gt;&lt;br /&gt;Segue a lista do que foi disponibilizado:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ms. Pac Man&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dig Dug&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Joust (This is actually 2600 Joust Source code)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Robotron 2084&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Xevious&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sphinx / Nile Flyer / Desert Falcon&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Centipede&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Commando&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crossbow&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Food Fight&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Galaga&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hat Trick&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Super Stunt Cycle / Motopsycho&lt;br /&gt;&lt;/li&gt;&lt;li&gt;7800 Base OS - NTSC (Includes Asteroids Source Code)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;7800 PAL OS (Includes Asteroids Source Code)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;7800 Development System (Atari ST)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;7800 Animation Tool (Atari ST)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Para baixar todos estes fontes, acesse: &lt;a href="http://www.atarimuseum.com/videogames/consoles/7800/games/" target="_blank"&gt;Atari Museum&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4824714900941502525?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4824714900941502525/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4824714900941502525&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4824714900941502525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4824714900941502525'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/09/fonte-de-games-do-atari-7800.html' title='Fonte de Games do Atari 7800'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/SqW-K0EhbpI/AAAAAAAAAPg/ciJRUJULU5Y/s72-c/a7800.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3826171456080934533</id><published>2009-09-07T18:37:00.000-07:00</published><updated>2009-09-07T18:50:06.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='ferramentas'/><category scheme='http://www.blogger.com/atom/ns#' term='engine'/><title type='text'>3DRAD Um 3D Game Maker (recentemente) Free</title><content type='html'>Desde Setembro (de 2009) o &lt;a href="http://www.3drad.com/index.htm" target="_blank"&gt;3DRAD&lt;/a&gt;, um game maker 3D, passou a ser free seja para uso comercial ou não.&lt;br /&gt;&lt;blockquote&gt;With 3D RAD - the hottest free 3d game maker available - you can bring life to your 3d models and learn how to make a 3d game in a fraction of the time it would take with other tools.&lt;/blockquote&gt;&lt;br /&gt;Faça já o &lt;a href="http://www.3drad.com/" target="_blank"&gt;download&lt;/a&gt; desta ferramenta e nos envie a sua opinião sobre ela!&lt;br /&gt;&lt;br /&gt;Segue algumas imagens de games criados com esta ferramenta:&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SqW257K6IbI/AAAAAAAAAPI/csnsmPw1thQ/s1600-h/Car_a.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SqW257K6IbI/AAAAAAAAAPI/csnsmPw1thQ/s320/Car_a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5378906436216168882" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SqW3C6mtnWI/AAAAAAAAAPQ/AePW--5SDao/s1600-h/radsnowman.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SqW3C6mtnWI/AAAAAAAAAPQ/AePW--5SDao/s320/radsnowman.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5378906590683176290" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Para complementar, segue o link para um conjunto de tutoriais oficiais do 3DRAD: &lt;a href="http://www.3drad.com/how-to-make-a-3d-game.htm" target="_blank"&gt;HOW TO MAKE A 3D GAME&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="www.unidev.com.br" target="_blank"&gt;Unidev&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3826171456080934533?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3826171456080934533/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3826171456080934533&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3826171456080934533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3826171456080934533'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/09/3drad-um-3d-game-maker-recentemente.html' title='3DRAD Um 3D Game Maker (recentemente) Free'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SqW257K6IbI/AAAAAAAAAPI/csnsmPw1thQ/s72-c/Car_a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3026163792128219800</id><published>2009-09-07T17:29:00.000-07:00</published><updated>2009-09-07T17:34:53.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>GCG's Game Design Challenge: Be The Hero!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s1600-h/invis_button.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 65px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s200/invis_button.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5375954997531632498" /&gt;&lt;/a&gt; O novo challenge de Game Design da galera do &lt;a href="" target="_blank"&gt;Game Career Guide&lt;/a&gt; desafia o Game Designer a pegar um personagem secundário e trazê-lo para para os holofotes.&lt;br /&gt;Para maiores detalhes veja &lt;a href="http://www.gamecareerguide.com/features/780/game_design_challenge_be_the_.php" target="_blank"&gt;este&lt;/a&gt; link. A deadline para submissão é dia 16 de Setembro (de 2009).&lt;br /&gt;&lt;br /&gt;Boa sorte a todos! \o/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3026163792128219800?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3026163792128219800/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3026163792128219800&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3026163792128219800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3026163792128219800'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/09/gcgs-game-design-challenge-be-hero.html' title='GCG&apos;s Game Design Challenge: Be The Hero!'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s72-c/invis_button.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6474416266992208174</id><published>2009-08-30T19:45:00.000-07:00</published><updated>2009-08-30T19:51:18.205-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>GCG's Game Design Challenge: DS Platformer Innovation - Resultados</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s1600-h/invis_button.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 65px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s200/invis_button.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5375954997531632498" /&gt;&lt;/a&gt;A alguns dias, postei sobre &lt;a href="http://blogupzone.blogspot.com/2009/07/gcgs-game-design-challenge-ds.html" target="_blank"&gt;o desafio do GCG sobre inovação com o Nintendo DS&lt;/a&gt;. Hoje estava conferindo o site e o resultado saiu. Segue o link para quem quiser conferir as melhores idéias: &lt;a href="http://gamecareerguide.com/features/762/results_from_game_design_.php" target="_blank"&gt;Results from Game Design Challenge: DS Platforming Innovation&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;No princípio, achei a idéia do robô a mais interessante, no entanto o segundo lugar acabou conquistando meu voto, bem legal como a idéia mistura um jogo de ação com música e comandos via styllus. Ótimas idéias!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6474416266992208174?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6474416266992208174/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6474416266992208174&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6474416266992208174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6474416266992208174'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/gcgs-game-design-challenge-ds.html' title='GCG&apos;s Game Design Challenge: DS Platformer Innovation - Resultados'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/Sps6llRb43I/AAAAAAAAAPA/aRWwSoqxxKo/s72-c/invis_button.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4727632549735669559</id><published>2009-08-30T07:43:00.000-07:00</published><updated>2009-08-30T07:50:39.362-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='c++'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>Nova vaga para desenvolvedor C++</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Cargo&lt;/span&gt;: Analista Desenvolvedor&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Horário Comercial&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Local&lt;/span&gt;: Agência PUCPR - FTD Games&lt;br /&gt;          Rua Iapó, 1225, Prado Velho, Curitiba - PR&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Requisitos Obrigatórios&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bons conhecimentos de UML&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Bons conhecimentos de programação C/C++&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dinamismo&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Paixão por Jogos&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Requisitos Desejáveis&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Conhecimentos de Flash&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Conhecimentos de Torque Engine, Unity 3D ou C4 Engine.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Experiência anterior em desenvolvimento de jogos ou diploma de curso de jogos&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tarefas&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Análise da especificação do jogo&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Auxílio na definição da arquitetura para o desenvolvimento&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Análise de tempo necessário para o desenvolvimento de determinada tarefa&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Implementação do jogo em script&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Implementação de novas funcionalidades dentro do engine em C/C++&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Geração de releases intermediários&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Benefícios&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Previdência Privada&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Plano de Saúde Familiar&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Plano Odontológico Familiar&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Vale Transporte&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Descontos em Atividades Esportivas&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Descontos na Farmácia do Hospital Universitário&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Descontos de até 50% em cursos da PUCPR (Após 1 ano de casa)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Interessados favor enviar currículo com pretensão salarial para fabio[dot]binder[at]pucpr[dot]br.&lt;br /&gt;&lt;br /&gt;Fabio Vinicius Binder&lt;br /&gt;http://devjogos.blogspot.com&lt;br /&gt;Twitter: @fabiobinder&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Fonte&lt;/span&gt;: &lt;a href="http://tech.groups.yahoo.com/group/jogospro/" target="_blank"&gt;Jogos Pro&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4727632549735669559?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4727632549735669559/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4727632549735669559&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4727632549735669559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4727632549735669559'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/nova-vaga-para-desenvolvedor-c.html' title='Nova vaga para desenvolvedor C++'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6959319017058961291</id><published>2009-08-16T12:01:00.000-07:00</published><updated>2009-08-16T12:10:33.029-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='c++'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><title type='text'>Vagas na Tectoy Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohXvYfSCaI/AAAAAAAAAO4/UAhuPaLVLJ8/s1600-h/logo_ttd.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 185px; height: 71px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohXvYfSCaI/AAAAAAAAAO4/UAhuPaLVLJ8/s400/logo_ttd.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5370639027178441122" /&gt;&lt;/a&gt;&lt;br /&gt;A &lt;a href="http://www.tectoydigital.com/index.php" target="_blank"&gt;Tectoy Digital&lt;/a&gt; está com vagas abertas para programadores especializados em &lt;a href="http://pt.wikipedia.org/wiki/Computa%C3%A7%C3%A3o_distribu%C3%ADda" target="_blank"&gt;Sistemas Distribuídos&lt;/a&gt;. São duas vagas e estão anunciadas no site deles, na sessão jobs. Segue uma descrição das vagas:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Position&lt;/span&gt;: Computer Engineer – focused in distributed systems (2 positions open)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Contract&lt;/span&gt;: CLT&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skills&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;recently (under)graduated in Computer Science, Computer Engineering or similar;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;fluent in both English and Portuguese languages;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;good communicator;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;able to live in Campinas, Brazil;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;eager to grow inside the game industry;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;passionate for games;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;deep knowledge in distributed systems;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;good notions of network security and cryptography;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;good with computer architecture;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;fluent in C/C++.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight:bold;"&gt;Task&lt;/span&gt;:&lt;br /&gt;the exciting challenge of giving life to network-based games.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Benefits&lt;/span&gt;:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;plain contract (called CLT in Brazil);&lt;br /&gt;&lt;/li&gt;&lt;li&gt;help with food expenses (Ticket Restaurante);&lt;br /&gt;&lt;/li&gt;&lt;li&gt;full medical assistance (SulAmerica saude);&lt;br /&gt;&lt;/li&gt;&lt;li&gt;optional dental assistance (MetLife odonto);&lt;br /&gt;&lt;/li&gt;&lt;li&gt;optional public transportation assistance;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;optional help in parking (in case you come by car;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;subsidies on foreign language studies;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;subsidies on sports practices or Gym academy;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;at least 40 days of yearly vacation;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;one of the coolest work environments you′ll ever find.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight:bold;"&gt;Application&lt;/span&gt;: Send your CV to careers[at]tectoydigital[dot]com mentioning the Computer Engineer focused in distributed systems position&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Maiores detalhes sobre as vagas &lt;a href="http://www.tectoydigital.com/index.php?page=jobs#" target="_blank"&gt;aqui&lt;/a&gt;!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6959319017058961291?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6959319017058961291/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6959319017058961291&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6959319017058961291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6959319017058961291'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/vagas-na-tectoy-digital.html' title='Vagas na Tectoy Digital'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SohXvYfSCaI/AAAAAAAAAO4/UAhuPaLVLJ8/s72-c/logo_ttd.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-9195974886578336310</id><published>2009-08-16T11:32:00.000-07:00</published><updated>2009-08-16T11:38:04.853-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><title type='text'>Ilusis Interactive Graphics - Vaga para Programador C++</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohRchjJj0I/AAAAAAAAAOw/_7gJFOxnTLo/s1600-h/ilusis.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 100px; height: 56px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohRchjJj0I/AAAAAAAAAOw/_7gJFOxnTLo/s400/ilusis.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5370632106123300674" /&gt;&lt;/a&gt;&lt;br /&gt;A &lt;a href="http://www.ilusis.com/" target="_blank"&gt;Ilusis Interactive Graphics&lt;/a&gt;, empresa especializada em jogos&lt;br /&gt;e sistemas interativos está com 1 vaga aberta para programador C++.&lt;br /&gt;&lt;br /&gt;Requisito: experiência em programação C++&lt;br /&gt;Adicionais: conhecimento em computação gráfica, visão computacional, redes ou banco de dados.&lt;br /&gt;&lt;br /&gt;Regime de trabalho: CLT&lt;br /&gt;Carga horária: 20 ou 40hs semanais&lt;br /&gt;Remuneração: a combinar.&lt;br /&gt;Local de trabalho: Belo Horizonte&lt;br /&gt;&lt;br /&gt;Os interessados devem enviar um curriculo que indique a experiência nas áreas acima para:&lt;br /&gt;&lt;br /&gt;jobs[at]ilusis[dot]com&lt;br /&gt;&lt;br /&gt;Aos cuidados de Rodrigo Mamao.&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="https://listas.dcc.ufmg.br/mailman/listinfo/cggt" target="_blank"&gt;CGGT mailing list&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-9195974886578336310?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/9195974886578336310/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=9195974886578336310&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9195974886578336310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9195974886578336310'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/ilusis-interactive-graphics-vaga-para.html' title='Ilusis Interactive Graphics - Vaga para Programador C++'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SohRchjJj0I/AAAAAAAAAOw/_7gJFOxnTLo/s72-c/ilusis.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4527485841896085227</id><published>2009-08-16T10:41:00.000-07:00</published><updated>2009-08-16T11:19:11.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Resultado da primeira etapa do BrGames 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohNjFG7JRI/AAAAAAAAAOo/QzRfrhKM2LM/s1600-h/home_05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 38px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SohNjFG7JRI/AAAAAAAAAOo/QzRfrhKM2LM/s200/home_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5370627820701295890" /&gt;&lt;/a&gt;&lt;br /&gt;Já a alguns dias, saiu a lista dos aprovados na primeira etapa do &lt;a href="" target="_blank"&gt;BRGames&lt;/a&gt; 2009. Dentre os classificados (na categoria pessoa física), dois deles são de Brasília. O Francisco Osório, coordenador do curso de &lt;a href="http://www.iesb.br/novosite/Home/posGraduacao/iesb/JogosDigitais/jogosDigitais.php" target="_blank"&gt;Pós-graduação em games no IESB&lt;/a&gt; e o Saulo Camarotti, Diretor de Game Design da &lt;a href="http://www.beholdstudios.com.br/pt/" target="_blank"&gt;Behold Studios&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Veja a lista completa de aprovados &lt;a href="http://www.brgames2009.com.br/arquivos/projetos_classificados.pdf" target="_blank"&gt;aqui&lt;/a&gt;!!&lt;br /&gt;&lt;br /&gt;Parabéns e sucesso aos aprovados!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4527485841896085227?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4527485841896085227/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4527485841896085227&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4527485841896085227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4527485841896085227'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/resultado-da-primeira-etapa-do-brgames.html' title='Resultado da primeira etapa do BrGames 2009'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SohNjFG7JRI/AAAAAAAAAOo/QzRfrhKM2LM/s72-c/home_05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2472491481950816359</id><published>2009-08-16T05:24:00.000-07:00</published><updated>2009-08-16T11:38:51.496-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><title type='text'>Blizzard anuncia vaga para o Brasil / América Latina</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Sof8_Xe2u9I/AAAAAAAAAOY/Y4ge8PyoC_s/s1600-h/blizzard-logo-white.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 119px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Sof8_Xe2u9I/AAAAAAAAAOY/Y4ge8PyoC_s/s200/blizzard-logo-white.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5370539246227995602" /&gt;&lt;/a&gt;A Blizzard anunciou uma vaga para sua filial no Brasil / America Latina. &lt;a href="http://www.blizzard.com/us/jobopp/io-regional-manager.html" target="_blank"&gt;A vaga anunciada&lt;/a&gt; é uma vaga administrativa nada relacionado ainda a 'meter a mão na massa', mas acho que ainda chega lá! ;)&lt;br /&gt;&lt;br /&gt;Segue a descrição da vaga:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Blizzard Entertainment is seeking a regional manager to help strengthen and extend the Blizzard Entertainment, Warcraft, StarCraft, Diablo, and Battle.net brands in Latin America and Brazil. This is a challenging and crucial role within a very global-minded company, and it requires working with the global management team on the strategic development and growth of our regional business as well as the local know-how to implement expansion plans into the region.&lt;br /&gt;&lt;br /&gt;This position reports to Blizzard Entertainment's vice president and executive managing director of international operations.&lt;br /&gt;&lt;br /&gt;Responsibilities:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Develop and implement regional business models to maximize profitable growth opportunities in the region.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Evaluate and recommend local partnerships with companies that will help to grow the Blizzard Entertainment business in the region while keeping in line with regional goals and objectives. Formulate and negotiate business contracts with these companies.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Manage ongoing distribution partnerships to ensure that Blizzard Entertainment products are receiving optimal retail distribution. Work with Activision Blizzard sales force to evaluate and manage new distribution opportunities.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Keep Blizzard Entertainment headquarters in Irvine informed of current issues, status, and plans on an ongoing basis.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Work with Blizzard Entertainment functional areas to communicate opportunities, manage cross-functional projects related to the region, and report results.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ensure that our business conforms to country and regional laws and regulations.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Resolve operating problems and inform global management team of problems of major significance or public importance.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Requirements:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A passion for games and a keen knowledge and enthusiasm for MMORPGs&lt;br /&gt;&lt;/li&gt;&lt;li&gt;5 or more years game/entertainment industry or similar experience; at least 3 years at a director or senior manager leadership level&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Fluency in Spanish&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Strong oral and written communication skills in English&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Understanding of the Latin American and US game industries&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ability to work, thrive, and interact at all levels within a global organization&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ability to initiate and manage change&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Commitment to quality in all things&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Commitment to making the most epic entertainment experiences of all time within the context of providing high-quality service to our players in Latin America and Brazil&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Strong organizational, analytical, and presentation skills&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ability to manage multiple complex projects simultaneously and to meet deadlines&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ability to work well in a team environment with various internal organizations (such as customer service, marketing, public relations, legal, executives, and development teams)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A team-player attitude and ability to be a promoter / advocate of teamwork at all levels&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Intelligence, confidence, humility, discretion, and intellectual curiosity&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Bachelor's degree&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Willingness to travel to local markets and to the global headquarters office on a regular basis&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Pluses:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Strong passion for and knowledge of Blizzard Entertainment's intellectual properties&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A proven track record of growing and managing a new business&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Expert-level proficiency in Microsoft Office products&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A demonstrable passion for creating the best team in the industry&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Understanding of regional marketing and retail landscape&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Fluency in Portuguese &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Please send a cover letter, resume, and salary history (required) to resumes[at]blizzard[dot]com.&lt;br /&gt;&lt;br /&gt;Basic Tips for Resume/Demo Submission&lt;br /&gt;&lt;br /&gt;No calls or follow-up emails, please. This is a full-time position in Irvine, California.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Fonte: &lt;a href="http://tech.groups.yahoo.com/group/jogospro/" target="_blank"&gt;Jogos Pro&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2472491481950816359?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2472491481950816359/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2472491481950816359&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2472491481950816359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2472491481950816359'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/blizzard-anuncia-vaga-para-o-brasil.html' title='Blizzard anuncia vaga para o Brasil / América Latina'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Sof8_Xe2u9I/AAAAAAAAAOY/Y4ge8PyoC_s/s72-c/blizzard-logo-white.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5807149921138530450</id><published>2009-08-16T04:59:00.000-07:00</published><updated>2009-08-16T05:11:24.531-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tradução'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Game Design Concepts</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sof3WyRaNCI/AAAAAAAAAOQ/eZNRi2geo8w/s1600-h/xuti.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 53px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/Sof3WyRaNCI/AAAAAAAAAOQ/eZNRi2geo8w/s200/xuti.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5370533051486581794" /&gt;&lt;/a&gt;Olá pessoal!!&lt;br /&gt;O site &lt;a href="http://www.xuti.net/" target="_blank"&gt;XUTI GAME DEVELOPMENT&lt;/a&gt; iniciou em 14 de Julho (de 2009) a tradução desta excelente série de artigos sobre &lt;span style="font-style: italic;"&gt;Game Design&lt;/span&gt; produzida pelo site &lt;a href="http://gamedesignconcepts.wordpress.com/" target="_blank"&gt;Game Design Concepts&lt;/a&gt;. O pessoal da XUTI está fazendo um ótimo trabalho com a tradução e estão de parabéns!!&lt;br /&gt;Eles já estão no segundo artigo da série, seguem os links já trabalhados:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.xuti.net/index.php?option=com_content&amp;task=view&amp;id=154&amp;Itemid=32" target="_blank"&gt;O que é o “Game Design Concepts”&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.xuti.net/index.php?option=com_content&amp;task=view&amp;id=156&amp;Itemid=32" target="_blank"&gt;Level 1: Panorama / O que é um jogo?&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.xuti.net/index.php?option=com_content&amp;task=view&amp;id=157&amp;Itemid=32" target="_blank"&gt;Level 2: Game Design / Interação e prototipagem rápida&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5807149921138530450?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5807149921138530450/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5807149921138530450&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5807149921138530450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5807149921138530450'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/08/game-design-concepts.html' title='Game Design Concepts'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/Sof3WyRaNCI/AAAAAAAAAOQ/eZNRi2geo8w/s72-c/xuti.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-9203907573647564406</id><published>2009-07-11T04:57:00.000-07:00</published><updated>2009-07-12T09:05:36.117-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>GCG's Game Design Challenge: DS Platformer Innovation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Slh_0wNv_jI/AAAAAAAAAOI/h53t0UmAEVM/s1600-h/gcg_guy.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 149px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Slh_0wNv_jI/AAAAAAAAAOI/h53t0UmAEVM/s200/gcg_guy.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5357172301029703218" /&gt;&lt;/a&gt;&lt;br /&gt;Olá pessoa, a quanto tempo, hein!?&lt;br /&gt;Bem, em outro post eu comento sobre nossa nova casa aqui no blog upzone! Vamos ao que interessa!!&lt;br /&gt;O site &lt;a href="http://www.gamecareerguide.com/" target="_blank"&gt;Game Career Guide&lt;/a&gt;, esta promovendo um novo desafio relacionado ao nosso amado Nintendo DS. Infelizmente já está perto da deadline, mas vamos lá, quem sabe ainda não dá tempo! ;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamecareerguide.com/features/756/game_design_challenge_ds_.php" target="_blank"&gt;GCG's Game Design Challenge: DS Platformer Innovation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.&lt;br /&gt;Every other Wednesday we'll present you with a challenge about developing video games. You'll have two weeks to brainstorm a brilliant solution (see below for how to submit your answers). After the two week submission period elapses, the best answers and the names of those who submitted them will be posted, along with some commentary.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Challenge&lt;/span&gt;&lt;br /&gt;Design a stylus-based DS platformer with an innovative game mechanic.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Assignment Details&lt;/span&gt;&lt;br /&gt;Though the Nintendo DS has been out for years and is one of the most successful platforms in the history of gaming, very few games have truly innovated in the standard platforming genre. The system's most popular platformer, New Super Mario Bros. plays it safe with tested 2D gameplay and button input.&lt;br /&gt;HAL Laboratory's Kirby Canvas Curse, on the other hand, breathes new life into a series otherwise known for being reliable and cute. And it does this with a very DS-centric play mechanic: using the stylus to draw ramps for the ever-moving Kirby to traverse.&lt;br /&gt;There's much more room for innovation in this genre.&lt;br /&gt;Your task is to create an innovative, stylus-based platforming game mechanic for the Nintendo DS. You can't use the buttons on the system; just the touch-screen. Bear in mind that you only have to concentrate on the mechanic itself, not the full game design that supports it -- but feel free to elaborate as much or as little as you like. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;To Submit&lt;/span&gt;&lt;br /&gt;Work on your ideas, figure out your strategy for coming up with a solution, and ask questions on the forum. When your submission is complete, send it to gamedesignchallenge@gamecareerguide.com with the subject line "Design Challenge: DS Platforming Innovation." Please type your answer directly in the email body.&lt;br /&gt;Submissions should be no more than 500 words and may contain up to three images. Be sure to include your full name and school affiliation or job title.&lt;br /&gt;Entries must be submitted by Wednesday, July 15&lt;br /&gt;Results will be posted Tuesday, July 21&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Traduzo-resumindo, o que isso ae quer dizer é que até o dia 15 de Julho de 2009, vocês devem enviar suas idéias, com até 500 palabras, para o e-mail gamedesignchallenge@gamecareerguide.com. As idéias devem ser inovativas e revolucionárias e devem tratar sobre a utilização da caneta styllus nos games e sua proposta não deve utilizar os demais botões do console. A idéia é falar apenas sobre o sistema de controle com a caneta, no entanto pode ser adicionado mais ou menos detalhes sobre o game onde seria utilizado esse recurso, desde que não extrapole a quantidade de palavras definida.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-9203907573647564406?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/9203907573647564406/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=9203907573647564406&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9203907573647564406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9203907573647564406'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/07/gcgs-game-design-challenge-ds.html' title='GCG&apos;s Game Design Challenge: DS Platformer Innovation'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Slh_0wNv_jI/AAAAAAAAAOI/h53t0UmAEVM/s72-c/gcg_guy.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8156139217170327351</id><published>2009-04-16T19:57:00.000-07:00</published><updated>2009-07-04T09:19:14.900-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Profissionais dão dicas para começar</title><content type='html'>Foi publicado na Folha de São Paulo uma reportagem com dicas para quem está iniciando em desenvolvimento de jogos. Segue o texto:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Para trabalhar com games, é preciso gostar de jogos, como era de esperar. "Vale desde dominó e baralho, passando por jogos de tabuleiro, até RPG e consoles de última geração", afirma o engenheiro de software Chedwick Montoril, que já passou por empresas como a Electronic Arts, responsável por títulos como Need for Speed e The Sims.&lt;br /&gt;Ele acrescenta, ainda, que é fundamental estudar inglês e devorar literatura, cinema, "anime", história, arte, música, entre outros assuntos.&lt;br /&gt;&lt;br /&gt;"Depois, [é preciso] trabalhar em um portfólio. É importante mostrar com uma prova de conceito o que você sabe e é capaz de fazer. Não adianta nada dizer que é programador, artista, game designer, roteirista. Todas as empresas com que tive contato no Brasil e no exterior exigem um portfólio", diz.&lt;br /&gt;Chedwick jogava desde criança -aos nove anos, começou a mexer com programação. Cursou ciência da computação e trabalhou por um tempo na área até decidir migrar para os jogos. "Descobri que o mercado nacional não existia e decidi focar no mercado internacional."&lt;br /&gt;&lt;br /&gt;Depois de cofundar a empresa Playlore, decidiu seguir voo solo. "Coloquei meu currículo na internet e, em um mês e meio, tinha umas 15 propostas de trabalho."&lt;br /&gt;Para o artista gráfico Rafael Fernandes (&lt;a href="www.rafaelfe.com" target="_blank"&gt;www.rafaelfe.com&lt;/a&gt;), a trajetória se deu ao acaso. "Trabalhava com web, e meu gerente falou para eu estudar pixel art, pois ia entrar em um projeto de games para celular. Sempre gostei muito de jogos, desde moleque, mas nunca havia cogitado trabalhar com isso", afirma.&lt;br /&gt;&lt;br /&gt;Para aprender o novo ofício, ele se dedicou a estudos sobre desenho, anatomia, perspectiva, luz, sombra etc., que dão base para a criação da arte conceitual dos games. "Aprendi muita coisa com outros profissionais da área e com tutoriais e artigos na internet." Hoje, Fernandes trabalha como free-lancer, desenvolvendo jogos para aparelhos portáteis. (DA)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;O Entrevistado foi:&lt;br /&gt;Rafael Fernandes&lt;br /&gt;Graphic/Motion Designer &amp; Game Artist&lt;br /&gt;&lt;br /&gt;Para maiores informações sobre o entrevistado, visite o seu &lt;a href="http://www.rafaelfe.com/" target="_blank"&gt;Portifólio on-line&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8156139217170327351?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8156139217170327351/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8156139217170327351&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8156139217170327351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8156139217170327351'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/04/profissionais-dao-dicas-para-comecar.html' title='Profissionais dão dicas para começar'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6096453715184355615</id><published>2009-04-16T19:33:00.000-07:00</published><updated>2009-07-12T10:14:38.652-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Can a Video Game Save the Earth?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SefqiNTYW9I/AAAAAAAAANc/X2xetpuvEtU/s1600-h/SaveEarthGame_Poster2009.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SefqiNTYW9I/AAAAAAAAANc/X2xetpuvEtU/s400/SaveEarthGame_Poster2009.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325482957796301778" /&gt;&lt;/a&gt;&lt;br /&gt;Para maiores informações visite: http://www.saveearthgame.org/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6096453715184355615?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6096453715184355615/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6096453715184355615&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6096453715184355615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6096453715184355615'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/04/can-video-game-save-earth.html' title='Can a Video Game Save the Earth?'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SefqiNTYW9I/AAAAAAAAANc/X2xetpuvEtU/s72-c/SaveEarthGame_Poster2009.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3894116362126954902</id><published>2009-04-13T20:39:00.000-07:00</published><updated>2009-07-12T11:06:30.457-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Palestra - Game Design Showcase</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SeQFi3Lh-0I/AAAAAAAAANU/yyc7TfK-GoM/s1600-h/cartaz-gds.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 400px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SeQFi3Lh-0I/AAAAAAAAANU/yyc7TfK-GoM/s400/cartaz-gds.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5324386755944774466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Palestra - Game Design Showcase&lt;br /&gt;15h às 17h&lt;br /&gt;25 de Abril de 2009&lt;br /&gt;Auditório do CDT - UnB - Brasília&lt;br /&gt;Este evento tem como objetivo estimular a criatividade em desenvolvimento de jogos entre alunos universitários e profissionais da área. Através de uma vitrine de diversos jogos, a palestra pretende mostrar como inovar neste mercado tão concorrido.&lt;br /&gt;&lt;br /&gt;Faça sua já sua &lt;a href="http://www.beholdstudios.com.br/inscricao/" target="_blank"&gt;inscrição&lt;/a&gt; e garanta a sua vaga. Entrada franca!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3894116362126954902?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3894116362126954902/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3894116362126954902&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3894116362126954902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3894116362126954902'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/04/palestra-game-design-showcase.html' title='Palestra - Game Design Showcase'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SeQFi3Lh-0I/AAAAAAAAANU/yyc7TfK-GoM/s72-c/cartaz-gds.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6165673862792805201</id><published>2009-04-13T20:30:00.000-07:00</published><updated>2009-07-12T10:19:32.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='empregos'/><title type='text'>Ilusis está procurando por programadores ou artistas</title><content type='html'>&lt;blockquote&gt;A empresa Ilusis Interactive Graphics oferece vagas para programadores&lt;br /&gt;e artistas.&lt;br /&gt;&lt;br /&gt;A Ilusis é uma startup sediada em Belo Horizonte, dedicada ao&lt;br /&gt;desenvolvimento de jogos e sistemas interativos.&lt;br /&gt;O último trabalho da empresa pode ser visto em: http://www.peixis.ilusis.com&lt;br /&gt;&lt;br /&gt;Perfil desejado dos programadores:&lt;br /&gt;- Requisitos: Experiência em C++, DirectX ou OpenGL&lt;br /&gt;- Desejável: Conhecimentos de Sockets, Banco de Dados ou Visão Computacional.&lt;br /&gt;&lt;br /&gt;Perfil desejado dos artistas:&lt;br /&gt;- Requisitos: Experiência em animação de personagens 3D&lt;br /&gt;- Desejável: Saber desenhar a mão&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regime de trabalho: CLT&lt;br /&gt;Local: Sede da empresa em Belo Horizonte&lt;br /&gt;Carga horária e salário: a combinar&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Interessados devem enviar currículos e portfólio para contato@ilusis.com&lt;/blockquote&gt;&lt;br /&gt;Fonte: &lt;a href="https://listas.dcc.ufmg.br/mailman/listinfo/cggt" target="_blank"&gt;CGGT&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6165673862792805201?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6165673862792805201/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6165673862792805201&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6165673862792805201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6165673862792805201'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/04/ilusis-esta-procurando-por.html' title='Ilusis está procurando por programadores ou artistas'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2285183028843196502</id><published>2009-04-13T19:45:00.000-07:00</published><updated>2009-07-12T11:06:11.683-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>SBGAMES 2009 - Thinking About Convergence</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SeP6_SjAy5I/AAAAAAAAANM/bGUC6QkqwSg/s1600-h/sbgames2009_banner_ing.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 54px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SeP6_SjAy5I/AAAAAAAAANM/bGUC6QkqwSg/s200/sbgames2009_banner_ing.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5324375149699451794" /&gt;&lt;/a&gt;&lt;br /&gt;Aqueles que foram no último SBGames sabem que o próximo será no Rio de Janeiro. Para aqueles que não conhecem, o SBGames é um evento que reúne toda a comunidade envolvida com o desenvolvimento de games no país (e também alguns apresentações do exterior). Todo o evento é dividido em trilhas. São quatros trilhas: Arte e Design, Computação, Cultura e Industria.&lt;br /&gt;&lt;br /&gt;Para o SBGames deste ano, estas são as datas mais importantes:&lt;br /&gt;Data limite para submissões: 30 de Junho, 2009&lt;br /&gt;Anúncio dos trabalhos aceitos: 10 de Agosto, 2009&lt;br /&gt;Simpósio: 8-10 de Outubro, 2009&lt;br /&gt;&lt;br /&gt;Já foi feita a chamada para trabalho da trilha de computação. Segue parte da chamada:&lt;br /&gt;&lt;blockquote&gt;*** Papers for the Computing Track  ***&lt;br /&gt;&lt;br /&gt;You are invited to submit your work to the Computing Track of SBGames 2008. The computing track will feature both full papers and technical posters (short papers):&lt;br /&gt;&lt;br /&gt;- Full Papers must report mature work in the area of games and digital entertainment (a list of topics of interested is shown below). They should be written in ENGLISH and do not exceed 10 pages.&lt;br /&gt;&lt;br /&gt;- Technical Posters (Short papers) are suitable for short reports on game research and development and works which are not mature enough for a complete publication. They may be written in Portuguese or English and are limited to 4 pages.&lt;br /&gt;&lt;br /&gt;All contributions must be original, unpublished work. Any work that has previously been published or is been simultaneously submitted in similar form to any other conference or journal will be rejected. Accepted papers will be published in the Conference Proceedings, and at least one author must be registered, attend and present the work at the symposium.&lt;br /&gt;&lt;br /&gt;Submissions will be made electronically through the JEMS System. Papers will be subjected to a double blind review system, thus authors must avoid including information that allow their identification (names, affiliations, explicit self-references, project names, etc). Detailed instructions including paper formatting are available at the conference web site. (http://www.puc-rio.br/sbgames09)&lt;br /&gt;&lt;br /&gt;The authors of the best papers will be invited by the editors of the ACM CIE to submit an extended version of their papers to be published in the ACM Computers in Entertainment (To be confirmed).&lt;br /&gt;&lt;br /&gt;Topics of interest  include, but are not restricted to:&lt;br /&gt;&lt;br /&gt;- Accessibility&lt;br /&gt;- Affective computing&lt;br /&gt;- Architectures, engines, and design patterns&lt;br /&gt;- Artificial Intelligence&lt;br /&gt;- Augmented Reality&lt;br /&gt;- Camera techniques&lt;br /&gt;- Computer Animation&lt;br /&gt;- Computer Graphics&lt;br /&gt;- Console programming&lt;br /&gt;- Convergence of areas in game development&lt;br /&gt;- Crowd Simulation&lt;br /&gt;- Dedicated hardware&lt;br /&gt;- Development process and tools&lt;br /&gt;- Emotional agents&lt;br /&gt;- Facial expressions&lt;br /&gt;- Game audio techniques&lt;br /&gt;- Games in Education&lt;br /&gt;- Human-computer interfaces&lt;br /&gt;- Interactive and 3D sound&lt;br /&gt;- Interactive digital TV&lt;br /&gt;- Massive Multiplayer Games&lt;br /&gt;- Mobile computing&lt;br /&gt;- Models and Infrastructure for networked games&lt;br /&gt;- Parallel Processing CPU-GPU&lt;br /&gt;- Pervasive and crossmedia games&lt;br /&gt;- Physical modeling&lt;br /&gt;- Procedural modeling&lt;br /&gt;- Programming languages and techniques&lt;br /&gt;- Realistic physics&lt;br /&gt;- Sensors and interface hardware&lt;br /&gt;- Serious games systems&lt;br /&gt;- Storytelling&lt;br /&gt;- Virtual reality&lt;br /&gt;&lt;br /&gt;(Topics addressing game design (including specific-style games, graphics and sound), as well as digital art, should be submitted to Arts &amp; Design track. Papers related to Cultural and Social aspects of digital games should be submitted to the Culture track).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*** Organization ***&lt;br /&gt;&lt;br /&gt;Conference Chairs&lt;br /&gt;- Bruno Feijó  (PUC – Rio) –  bfeijo &lt;at&gt; inf.puc-rio.br&lt;br /&gt;- Maria das Graças Chagas (PUC – Rio) –  chagas &lt;at&gt; puc-rio.br&lt;br /&gt;&lt;br /&gt;Computing Track Program Committee Chairs&lt;br /&gt;- Chair: Luiz Chaimowicz (UFMG) –  chaimo &lt;at&gt; dcc.ufmg.br&lt;br /&gt;- Co-chair: Fernando Trinta (UNIFOR) – trinta &lt;at&gt; unifor.br&lt;br /&gt;&lt;br /&gt;Technical Program Committee&lt;br /&gt;&lt;br /&gt;- To be announced.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Para maiores informações sobre o evento (e também sobre alguns eventos que acontecerão em paralelo) visite o &lt;a href="http://www.puc-rio.br/sbgames09" target="blank"&gt;site oficial&lt;/a&gt;.&lt;br /&gt;Fonte: &lt;a href="https://listas.dcc.ufmg.br/mailman/listinfo/cggt" target="blank"&gt;CGGT&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2285183028843196502?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2285183028843196502/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2285183028843196502&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2285183028843196502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2285183028843196502'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/04/sbgames-2009-thinking-about-convergence.html' title='SBGAMES 2009 - Thinking About Convergence'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SeP6_SjAy5I/AAAAAAAAANM/bGUC6QkqwSg/s72-c/sbgames2009_banner_ing.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2717123489070830677</id><published>2009-03-29T20:09:00.000-07:00</published><updated>2009-07-13T03:25:06.486-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='GameMaker'/><category scheme='http://www.blogger.com/atom/ns#' term='Revistas on-line'/><title type='text'>Maker World #12</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SdA5-L94cjI/AAAAAAAAANE/FkLri1uazjs/s1600-h/log.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 80px;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SdA5-L94cjI/AAAAAAAAANE/FkLri1uazjs/s200/log.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5318814900451570226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No último dia 17, saiu 12a edição da Maker World. Para que não conhece, a MW é uma revista digital que tráz diversas informações sobre a comunidade RPG Maker. Nada melhor para descrever a revista, que um quote da própria staff:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;[...]procurando a cada nova edição melhorar ainda mais nosso conteúdo e qualidade.&lt;br /&gt;A Revista Maker World é uma revista que visa melhorar e contribuir cada vez mais para o crescimento do RPG Maker no Brasil e temos orgulho de conquistar novos leitores a cada nova edição.[...]&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Esta edição apresenta reviews de vários projetos brasileiros e até alguns gringos, um bate-papo bem interessante com o pessoal da Eternix. Dentre as matérias da revista, tem uma bem interessante sobre a construção de cenários. Vale uma boa olhada! :D&lt;br /&gt;&lt;br /&gt;O link para o post de publição é da Vila Makers: &lt;a href="http://www.vilamakers.com/taberneirox/index.php?option=com_content&amp;view=article&amp;id=75:maker-world-12-a-sua-revista-maker&amp;catid=1:latest-news&amp;Itemid=174" target="_blank"&gt;Maker World 12, A Sua Revista Maker&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2717123489070830677?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2717123489070830677/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2717123489070830677&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2717123489070830677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2717123489070830677'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/03/maker-world-12.html' title='Maker World #12'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SdA5-L94cjI/AAAAAAAAANE/FkLri1uazjs/s72-c/log.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5180313148109213200</id><published>2009-03-19T15:07:00.000-07:00</published><updated>2009-07-12T10:21:52.862-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roteiro'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Gamasutra: Game Writing From The Inside Out</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/ScLCdbbbsOI/AAAAAAAAAM8/g_gMUioiR9M/s1600-h/gamasutra_logo.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 63px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/ScLCdbbbsOI/AAAAAAAAAM8/g_gMUioiR9M/s200/gamasutra_logo.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5315024321085419746" /&gt;&lt;/a&gt;&lt;br /&gt;Um artigo bastante interessante que discute a criação de roteiros para games. Os responsáveis pelo artigo são os roteiristas de games como "God of War" e "Far Cry 2". Para conferir o artigo completo, segue o link: &lt;a href="http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php" target="_blank"&gt;Game Writing From The Inside Out&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5180313148109213200?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5180313148109213200/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5180313148109213200&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5180313148109213200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5180313148109213200'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/03/gamasutra-game-writing-from-inside-out.html' title='Gamasutra: Game Writing From The Inside Out'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/ScLCdbbbsOI/AAAAAAAAAM8/g_gMUioiR9M/s72-c/gamasutra_logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1762949669634070726</id><published>2009-03-15T18:46:00.000-07:00</published><updated>2009-07-04T09:19:14.941-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='upLayer'/><title type='text'>Projeto Atualizado</title><content type='html'>Olá pessoal!!! Dia movimentado hoje!! :D&lt;br /&gt;Atualizei a lista de projetos e também atualizei um projeto que já estava parado a bastante tempo, o &lt;a href="http://code.google.com/p/uplayerbuild/" target="_blank"&gt;upLayer&lt;/a&gt;. Para quem não se lembra, eu já havia postado &lt;a href="http://seekers-sanctuary.blogspot.com/search/label/upLayer" target="_blank"&gt;algumas vezes&lt;/a&gt; sobre ele. Resumindo, é um gerador de código de camadas construídas à partir de tiles.&lt;br /&gt;&lt;br /&gt;Aquela primeira versão utilizava javascript e PHP para gerar a saída direcionada a JavaME. Dessa vez, a aplicação utiliza a tecnologia PHP-GTK e roda em desktop sem necessidade de servidor. A atualização de agora foi apenas o início da construção da interface principal.&lt;br /&gt;&lt;br /&gt;Quanto aos demais projetos, alguns já tem links, outros ainda não. Os que não possuem links serão atualizados assim que existir alguma coisa mais consisa sobre eles.&lt;br /&gt;Abraços e até a próxima!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1762949669634070726?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1762949669634070726/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1762949669634070726&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1762949669634070726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1762949669634070726'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/03/projeto-atualizado.html' title='Projeto Atualizado'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3206941347693680765</id><published>2009-03-15T10:53:00.000-07:00</published><updated>2009-07-04T09:19:14.964-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='tradução'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='PAlib'/><title type='text'>Atualização da Tradução do Wiki PAlib</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s1600-h/palib.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 136px; height: 51px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s200/palib.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5265758966084159362" /&gt;&lt;/a&gt;&lt;br /&gt;Consegui alguns companheiros para ajudar na tradução do &lt;a href="http://www.palib.info/wiki/" target="_blank"&gt;wiki da PAlib&lt;/a&gt; lá no &lt;a href="http://forum.palib.info/index.php?topic=6047.0" target="_blank"&gt;forum&lt;/a&gt;!! :)&lt;br /&gt;Com essa ajuda, já foi traduzido todo o &lt;a href="http://www.palib.info/wiki/doku.php?id=day2pt-br" target="_blank"&gt;Dia 2&lt;/a&gt;. O responsável pela tradução foi o André Fellipe Martins da Silva (And). Ele é de uma comunidade de desenvolvimento lá de Santa Catarina. Muito obrigado, And. :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3206941347693680765?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3206941347693680765/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3206941347693680765&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3206941347693680765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3206941347693680765'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/03/atualizacao-da-traducao-do-wiki-palib.html' title='Atualização da Tradução do Wiki PAlib'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s72-c/palib.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2240954403968285226</id><published>2009-03-14T06:09:00.000-07:00</published><updated>2009-07-12T10:13:57.439-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>GDJCE - Nova referência para desenvolvedores de jogos nacionais</title><content type='html'>Olá! A quanto tempo? :D&lt;br /&gt;Recentemente foi inaugurado o site do Grupo de Desenvolvedores de Jogos do Ceara. Vale a pena conferir o site. Pra quem não lembra, já anunciei alqui algumas vezes eventos organizados por esta galera.&lt;br /&gt;O link para conferir o trabalho dos caras é: &lt;a href="http://www.gdjce.com/" target="_blank"&gt;GDJCE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Abraços!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2240954403968285226?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2240954403968285226/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2240954403968285226&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2240954403968285226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2240954403968285226'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2009/03/gdjce-nova-referencia-para.html' title='GDJCE - Nova referência para desenvolvedores de jogos nacionais'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7382503740823848099</id><published>2008-11-06T19:53:00.000-08:00</published><updated>2009-07-04T09:19:14.958-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='tradução'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='PAlib'/><title type='text'>PAlib - Tradução do Wiki</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s1600-h/palib.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 136px; height: 51px;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s200/palib.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5265758966084159362" /&gt;&lt;/a&gt;&lt;br /&gt;Para quem não conhece, a &lt;a href="http://forum.palib.info/" target="_blank"&gt;PAlib&lt;/a&gt; é uma biblioteca que facilita o desenvolvimento para Nintendo DS. Além de sua documentação disponível para consulta na internet, a PAlib conta com um wiki com uma seqüência de 20 tutoriais.&lt;br /&gt;&lt;br /&gt;Como uma forma de ganhar intimidade com a biblioteca, e também contribuir com a comunidade, recentemente inicie a tradução dos tutoriais para o nosso português. Há muito trabalho para ser feito, e qualquer ajuda seria muito bem vinda. Caso queiram colaborar revisando, testando, ou até mesmo me ajudando a traduzir, vamos entrar em contato e nos organizar!! :)&lt;br /&gt;&lt;br /&gt;Acessem o wiki &lt;a href="http://www.palib.info/wiki/doku.php?id=homepage" target="_blank"&gt;neste&lt;/a&gt; endereço, para acessar o primeiro tutorial, ainda em fase de tradução, acesse &lt;a href="http://www.palib.info/wiki/doku.php?id=day1pt-br" target="_blank"&gt;este&lt;/a&gt; endereço.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7382503740823848099?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7382503740823848099/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7382503740823848099&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7382503740823848099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7382503740823848099'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/11/palib-traducao-do-wiki.html' title='PAlib - Tradução do Wiki'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SRO74WZGR4I/AAAAAAAAAMI/Kj4Qk0caMrw/s72-c/palib.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4642687006135560058</id><published>2008-10-07T17:37:00.000-07:00</published><updated>2009-07-04T09:19:15.262-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>NDS Homebrew Bounty!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SOwB-Ekd6yI/AAAAAAAAAIg/7FUzMI7jiC0/s1600-h/hb.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SOwB-Ekd6yI/AAAAAAAAAIg/7FUzMI7jiC0/s200/hb.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5254577031124740898" /&gt;&lt;/a&gt;&lt;br /&gt;O site &lt;a href=""&gt;GBATemp.net&lt;/a&gt; oferece, mensalmente, pelo menos $200 premiando o que eles considerarem o "Homebrew do mês". Para quem não sabe, basicamente, &lt;a href="http://en.wikipedia.org/wiki/Homebrew_(video_games)"&gt;homebrew&lt;/a&gt; são aplicativos ou jogos desenvolvimentos de forma independente para consoles. Este é um incentivo muito grande para quem está batalhando neste mundo.&lt;br /&gt;&lt;br /&gt;Para ser um dos juizes do processo, faz-se necessário a doação de, pelo menos, $10. Se você quiser concorrer, basta acessar as regras e se cadastrar no forum dedicado ao evento: &lt;a href="http://www.gbatemp.net/index.php?showtopic=98107"&gt;Veja as regras&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4642687006135560058?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4642687006135560058/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4642687006135560058&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4642687006135560058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4642687006135560058'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/10/nds-homebrew-bounty.html' title='NDS Homebrew Bounty!'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/SOwB-Ekd6yI/AAAAAAAAAIg/7FUzMI7jiC0/s72-c/hb.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4803907812274459147</id><published>2008-10-07T17:24:00.000-07:00</published><updated>2009-07-12T09:07:04.975-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>2008 Winter Coding Competition</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SOv95rIei9I/AAAAAAAAAIY/vqMt2u2CV0E/s1600-h/xmas-beers.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SOv95rIei9I/AAAAAAAAAIY/vqMt2u2CV0E/s200/xmas-beers.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5254572557530467282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Todos os anos, desde 2005, o site &lt;a href="http://www.drunkencoders.com/"&gt;Drunken Coders&lt;/a&gt; promove um campeonato de desenvolvimento de games. O tema deste ano se restringe, como nos anos anteriores, a jogos relacionados ao inverno, e as plataformas de desenvolvimento aceitas são: Nintendo DS e GameBoy Advanced.&lt;br /&gt;&lt;br /&gt;O deadline deste campeonato é em 15 de Janeiro de 2009. Para maiores informações, visite o site com as regras do campeonato:&lt;a href="http://www.drunkencoders.com/compo/"&gt;Regras&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4803907812274459147?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4803907812274459147/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4803907812274459147&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4803907812274459147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4803907812274459147'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/10/2008-winter-coding-competition.html' title='2008 Winter Coding Competition'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SOv95rIei9I/AAAAAAAAAIY/vqMt2u2CV0E/s72-c/xmas-beers.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5140938552844470887</id><published>2008-10-07T16:57:00.000-07:00</published><updated>2009-07-04T09:19:15.274-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><title type='text'>GameDev TV</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SOv6kRwQ2xI/AAAAAAAAAIQ/c1Anm10gs4k/s1600-h/DS_LITE_1%5B4%5D.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SOv6kRwQ2xI/AAAAAAAAAIQ/c1Anm10gs4k/s200/DS_LITE_1%5B4%5D.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5254568891405884178" /&gt;&lt;/a&gt;É isso ae galera! O seu mais novo e favorito web canal de desenvolvimento de games!! :)&lt;br /&gt;Ainda esta na versão beta, mas já curti uma reportagem contando a origem dos video-games, alguns tutoriais sobre XNA, etc. O melhor é que os programas são em português. :D Também existe um chatzinho junto da tv que possibilita a troca de idéias entre os espectadores.&lt;br /&gt;&lt;br /&gt;É curtir e torcer para que o projeto siga em frente, e apresente cada vez melhores programas. Bom divertimento.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ops, já ia me esquecendo do link: &lt;a href="http://www.mogulus.com/gamedevtv"&gt;GameDev TV&lt;/a&gt;. A fonte da notícia é: &lt;a href="http://www.gamereporter.org/2008/09/30/gamedev-tv/"&gt;GameReporter&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5140938552844470887?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5140938552844470887/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5140938552844470887&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5140938552844470887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5140938552844470887'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/10/gamedev-tv.html' title='GameDev TV'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SOv6kRwQ2xI/AAAAAAAAAIQ/c1Anm10gs4k/s72-c/DS_LITE_1%5B4%5D.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7980082946028574886</id><published>2008-09-25T09:32:00.000-07:00</published><updated>2009-07-12T11:07:09.784-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>IESB GAME DAY - DF</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SNu9_EXU2dI/AAAAAAAAAII/JlOt5kqfXcc/s1600-h/imag+siteGameDay.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SNu9_EXU2dI/AAAAAAAAAII/JlOt5kqfXcc/s200/imag+siteGameDay.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5249998681831430610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maiores informações, inscrição e agenda: www.sharpgames.net/iesbgameday&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7980082946028574886?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7980082946028574886/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7980082946028574886&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7980082946028574886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7980082946028574886'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/09/iesb-game-day-df.html' title='IESB GAME DAY - DF'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SNu9_EXU2dI/AAAAAAAAAII/JlOt5kqfXcc/s72-c/imag+siteGameDay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5461263119769589497</id><published>2008-09-03T20:21:00.000-07:00</published><updated>2009-07-04T09:19:15.285-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Empresas brasileiras'/><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Mais uma brazuca!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/SL9WV1RA-yI/AAAAAAAAAHM/-cVhhN7uQOM/s1600-h/overplay-logo-horizontal.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/SL9WV1RA-yI/AAAAAAAAAHM/-cVhhN7uQOM/s200/overplay-logo-horizontal.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5242003424358234914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pessoal, foi apresentado, na alemanha, um game para nintendo ds desenvolvido por uma empresa brasileira, a overplay. O título aposta no publico feminino com um game de simulação de instrumentos musicais, e conta com músicas bem famosas. O jogo é o “I wanna be a Popstar”. A overplay já conta outros títulos para Master System e Mega Drive em seu portifólio.&lt;br /&gt;&lt;br /&gt;Para saber mais sobre a empresa, localizada em Campinhas - SP, e que está contratando profissionais, basta acessar acessar o site na empresa: &lt;a href="http://overplay.com.br/" target="_blank"&gt;Overplay&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5461263119769589497?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5461263119769589497/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5461263119769589497&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5461263119769589497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5461263119769589497'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/09/mais-uma-brazuca.html' title='Mais uma brazuca!!'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/SL9WV1RA-yI/AAAAAAAAAHM/-cVhhN7uQOM/s72-c/overplay-logo-horizontal.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-94027203321892496</id><published>2008-06-29T07:08:00.000-07:00</published><updated>2009-07-04T09:19:15.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Ubisoft no Brasil</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SGeh_Qo4afI/AAAAAAAAAHE/hqWV_ZdkF8w/s1600-h/ubisoft_logo.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SGeh_Qo4afI/AAAAAAAAAHE/hqWV_ZdkF8w/s200/ubisoft_logo.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5217316801502276082" /&gt;&lt;/a&gt;&lt;br /&gt;No decorrer da semana, foi anunciado em vários sites de notícias, que a &lt;a href="http://www.ubi.com/" target="_blank"&gt;Ubisoft&lt;/a&gt; estará, em julho, com um estúdio de desenvolvimento aqui no Brasil, pra ser mais específico em São Paulo. A Ubisoft é uma das maiores produtoras no ramo, e tem sobre sua guarda jogos incríveis como "Far Cry", "Rainbow Six" e "Assassin's Creed".&lt;br /&gt;&lt;br /&gt;Na lista de plataformas em que a produtora atua, temos: Nintendo DS, Playstation's, XBOXs, PC, Wii, entre outras. E o pontapé inicial será justamente o Nintendo DS. &lt;br /&gt;&lt;br /&gt;Seguem as fontes oficiais da notícia para maiores informações:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://g1.globo.com/Noticias/Games/0,,MUL612607-9666,00-TERCEIRA+MAIOR+PRODUTORA+DE+GAMES+DO+MUNDO+TERA+ESTUDIO+EM+SAO+PAULO.html" target="_blank"&gt;G1 Games - Terceira maior produtora de games terá estúdio em São Paulo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://jogos.uol.com.br/reportagens/ultnot/2008/06/24/ult2240u128.jhtm" target="_blank"&gt;Uol Games - Ubisoft inaugura estúdio de produção de jogos no Brasil&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://jogos.uol.com.br/reportagens/ultnot/2008/06/24/ult2240u129.jhtm" target="_blank"&gt;Entrevista: Bertrand Chaverot fala sobre a Ubisoft Brasil&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Segue um quote sobre a equipe!! ;)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Fase 1&lt;/b&gt;: Nos primeiros 12 meses, no escritório em São Paulo, serão cerca de 50 funcionários, sendo a maioria deles brasileiros, produzindo jogos para Nintendo DS voltados às meninas entre 8 e 14 anos - o chamado público "tween".&lt;br /&gt;&lt;b&gt;Fase 2&lt;/b&gt;: Trabalhar com "outsourcing", ou seja, criar conteúdo - mapas, veículos, personagens etc - para jogos desenvolvidos por outras filiais da Ubisoft, como a de Montreal, por exemplo. É um bom método para aprender a trabalhar com os consoles, iniciando, assim que possível um projeto para Wii.&lt;br /&gt;&lt;b&gt;Fase 3&lt;/b&gt;: Dentro de três ou quatro anos de atuação no país, ter uma estrutura capaz de trabalhar com PlayStation 3 e Xbox 360. Seriam aproximadamente 200 funcionários. Florianópolis e Rio de Janeiro são outras cidades cogitadas para ter filiais.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-94027203321892496?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/94027203321892496/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=94027203321892496&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/94027203321892496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/94027203321892496'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/06/ubisoft-no-brasil.html' title='Ubisoft no Brasil'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SGeh_Qo4afI/AAAAAAAAAHE/hqWV_ZdkF8w/s72-c/ubisoft_logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8090514918766433778</id><published>2008-06-08T22:14:00.000-07:00</published><updated>2009-07-12T11:05:21.249-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='outros'/><category scheme='http://www.blogger.com/atom/ns#' term='roteiro'/><title type='text'>A Arte de Escrever</title><content type='html'>Essa é pra galera de Brasília. &lt;br /&gt;No dia 10 de Junho, Terça-Feira, o escritor e roteirista Alexandre Lobão estará palestrando sobre como, partindo de uma idéia inicial, chegar a um livro, ou conto, ou roteiro para jogo, ou cinema, ou quadrinhos...&lt;br /&gt;&lt;br /&gt;O horário da palestra é 19:30. Além disso, será possível conseguir um dedicatória para a sua cópia do recém lançado "O Nome da Águia". ;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SEy-fBhgaYI/AAAAAAAAAG0/JhlGCcJOaXU/s1600-h/CapaONomeDaAguia.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SEy-fBhgaYI/AAAAAAAAAG0/JhlGCcJOaXU/s200/CapaONomeDaAguia.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5209748309155015042" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8090514918766433778?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8090514918766433778/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8090514918766433778&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8090514918766433778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8090514918766433778'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/06/arte-de-escrever.html' title='A Arte de Escrever'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SEy-fBhgaYI/AAAAAAAAAG0/JhlGCcJOaXU/s72-c/CapaONomeDaAguia.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-448103383767919878</id><published>2008-06-08T22:06:00.000-07:00</published><updated>2009-07-04T09:19:15.291-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Solis</title><content type='html'>Repassando informações sobre projeto nacional!!! :)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Ola!&lt;br /&gt;&lt;br /&gt;Me chamo João Raza, sou aluno de Ciência da Computação na UFSCar. Como&lt;br /&gt;projeto pessoal decidi replicar ferramentas de desenvolvimento de jogos,&lt;br /&gt;baseado dos da era de 16 bit, para o domínio público. Estou mandando&lt;br /&gt;este e-mail para divulga-lo, já que consegui terminar esse projeto a um&lt;br /&gt;tempo atrás. Pode-se baixar o jogo demo, mais editor de mapa com script&lt;br /&gt;de eventos interno, além dos editores de propriedades de arquivos no&lt;br /&gt;link abaixo :&lt;br /&gt;&lt;br /&gt;www.sourceforge.net/projects/solis&lt;br /&gt;&lt;http://www.sourceforge.net/projects/solis&gt;&lt;br /&gt;&lt;br /&gt;O código tanto das ferramentas quanto que para engine em si estão&lt;br /&gt;disponíveis no site.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-448103383767919878?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/448103383767919878/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=448103383767919878&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/448103383767919878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/448103383767919878'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/06/solis.html' title='Solis'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1605081502739258254</id><published>2008-06-08T21:50:00.000-07:00</published><updated>2009-07-04T09:19:15.235-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><title type='text'>Desenvolvimento de Jogos com Java + Java3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy3Onoj4II/AAAAAAAAAGs/MfyOUgrYqwQ/s1600-h/thing0.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy3Onoj4II/AAAAAAAAAGs/MfyOUgrYqwQ/s320/thing0.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5209740330745979010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No dia 18 de Junho de 2008, será iniciada a 10a Turma de Desenvolvimento de Jogos com Java e Java3D, mais um dos vários cursos on-line de desenvolvimento de games oferecidos pela galera da &lt;a href="http://www.unidev.com.br/" target="_blank"&gt;UniDev&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Segue uma breve descrição do curso:&lt;br /&gt;&lt;blockquote&gt; Este curso oferece uma visão geral sobre o desenvolvimento de jogos 3D utilizando a linguagem Java e sua API gráfica Java 3D. Para isso, os conteúdos abordados vão desde a criação de uma simples janela até a implementação de um protótipo final contendo as características básicas de um Jogo 3D, como interface gráfica com o jogador, placar, colisão, etc.&lt;br /&gt;&lt;br /&gt;Dentre os principais tópicos abordados no curso, destaca-se: manipulação de imagens e texturas, transformações geométricas no sistema de coordenadas espacial (X,Y,Z), interação com dispositivos de entrada, animações, sons e colisão.&lt;/blockquote&gt;&lt;br /&gt;Maiores informações podem ser obtidas na página do &lt;a href="http://www.unidev.com.br/curso/Java3D/cursoDescricao.asp" target="_blank"&gt;curso&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1605081502739258254?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1605081502739258254/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1605081502739258254&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1605081502739258254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1605081502739258254'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/06/desenvolvimento-de-jogos-com-java.html' title='Desenvolvimento de Jogos com Java + Java3D'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy3Onoj4II/AAAAAAAAAGs/MfyOUgrYqwQ/s72-c/thing0.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-248304081847251091</id><published>2008-06-08T21:15:00.000-07:00</published><updated>2009-07-12T09:07:27.222-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><title type='text'>Dream Build Play 2008</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy1JouLkDI/AAAAAAAAAGc/MjnPlIEk35A/s1600-h/xna-hero-banner.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy1JouLkDI/AAAAAAAAAGc/MjnPlIEk35A/s400/xna-hero-banner.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5209738046115385394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;O objetivo deste desafio, com mais de $ 75.000 em prémios, é fazer com que os participantes desenvolvam games nunca vistos para XBOX 360. Além dos prémios as 4 primeiras equipes (que podem ser formadas por até 7 participantes) terão seus jogos publicados na &lt;a href="http://www.xbox.com/en-US/LIVE/" target="_blank"&gt;XBOX Live&lt;/a&gt;. Os prêmio s em dinheiro serão divididos da seguinte forma:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1o Lugar: $ 40.000&lt;br /&gt;&lt;/li&gt;&lt;li&gt;2o Lugar: $ 20.000&lt;br /&gt;&lt;/li&gt;&lt;li&gt;3o Lugar: $ 10.000&lt;br /&gt;&lt;/li&gt;&lt;li&gt;4o Lugar: $ 5.000&lt;/li&gt;&lt;/ul&gt;O envio de trabalhos e a inscrição podem ser feitos até dia 23 de setembro de 2008. Os games devem ser feito utilizando o XNA Game Studio 2.0 e a linguagem C#, além disso, devem ser projetados para rodar em um XBOX 360. Ao fazer a inscrição, o usuário ganha acesso de 12 meses ao &lt;a href="http://creators.xna.com/" target="_blank"&gt;XNA Creators Club&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Já ia me esquecendo, o link do site para o cadastro é: &lt;a href="http://www.dreambuildplay.com/" target="_blank"&gt;Dream Build Play 2008&lt;/a&gt; :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-248304081847251091?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/248304081847251091/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=248304081847251091&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/248304081847251091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/248304081847251091'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/06/dream-build-play-2008.html' title='Dream Build Play 2008'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/SEy1JouLkDI/AAAAAAAAAGc/MjnPlIEk35A/s72-c/xna-hero-banner.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7263211159631287067</id><published>2008-05-18T19:25:00.000-07:00</published><updated>2009-07-13T03:22:30.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>Ciclo de Palestas - UFMG - Computer Graphics &amp; Game Tecnology</title><content type='html'>Foi iniciado em BH o ciclo de palestas 2008 do CGGT, abordando temas relacionados a games. A abertura foi no dia 16, e a próxima palestra é no dia 21. A entrada é franca pra quem quiser assistir qualquer palestra. Segue o link para vocês conferirem os assuntos abordados e saberem mais detalhes sobre o evento.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www2.dcc.ufmg.br/projetos/cggt/index.php?id=1-2008:lectures-1-2008.jpg" target="_blank"&gt;CGGT - Ciclo de Palestras 2008&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7263211159631287067?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7263211159631287067/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7263211159631287067&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7263211159631287067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7263211159631287067'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/05/ciclo-de-palestas-ufmg-computer.html' title='Ciclo de Palestas - UFMG - Computer Graphics &amp;amp; Game Tecnology'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5082355786765240322</id><published>2008-05-02T14:58:00.000-07:00</published><updated>2009-07-04T09:19:15.222-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Enquete'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='GameMaker'/><title type='text'>Enquete Game Maker</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/SBuRoAQNT5I/AAAAAAAAAGM/MiT07_jjLw8/s1600-h/gm-logo.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/SBuRoAQNT5I/AAAAAAAAAGM/MiT07_jjLw8/s200/gm-logo.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5195906711550775186" /&gt;&lt;/a&gt;&lt;br /&gt;Pessoal, na pós que estou fazendo em desenvolvimento de games, tivemos uma disciplina onde era utilizado o game maker. Dentre outras vantagens, o professor citou a de prototipagem. Onde vc pode produzir um produto rápido para avaliação.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://polls.blogflux.com/poll.php?poll=24911&amp;width=200&amp;height=285&amp;fontface=Verdana&amp;padding=10&amp;textcolor=%23000&amp;bgcolor=%23ecf9ff&amp;doublespace=0&amp;borderwidth=1&amp;linkmap=1&amp;bordercolor=%23b0cfe3&amp;x=185&amp;y=74" width="222" height="307" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"&gt;&lt;a href="http://polls.blogflux.com/poll-24911.html"&gt;Take the poll&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://polls.blogflux.com/"&gt;Free Poll by Blog Flux&lt;/a&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5082355786765240322?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5082355786765240322/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5082355786765240322&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5082355786765240322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5082355786765240322'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/05/enquete-game-maker.html' title='Enquete Game Maker'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/SBuRoAQNT5I/AAAAAAAAAGM/MiT07_jjLw8/s72-c/gm-logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3534771925276108418</id><published>2008-05-02T14:13:00.000-07:00</published><updated>2009-07-13T03:22:54.951-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>SBGames 2008</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/SBuGZwQNT3I/AAAAAAAAAF8/xskFnmK8P0A/s1600-h/img_LogoMenu.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/SBuGZwQNT3I/AAAAAAAAAF8/xskFnmK8P0A/s200/img_LogoMenu.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5195894372109733746" /&gt;&lt;/a&gt;Pessoal, já está disponível o site do SBGames 2008, que já está em sua 7a edição. O evento acontecerá em BH no campus da PUC e será do dia 10 ao dia 12 de novembro. &lt;br /&gt;&lt;br /&gt;Nesta edição o SBGames esta divido em quatro partes que são:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Computação&lt;/b&gt;: Esta parte é composta pela apresentação oral de artigos e tutoriais;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Industria&lt;/b&gt;: Será composta por painéis e seminários, apresentando projetos de grupos e artistas independentes;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Arte e Design&lt;/b&gt;: Visa atrair artistas e game designers para apresentar e discutir trabalhos;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Jogos e Cultura&lt;/b&gt;: Tem como objetivo discutir a aplicação de jogos em ambientes de aprendizado.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;A data de submissão é até 11 de agosto para a trilha da computação.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3534771925276108418?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3534771925276108418/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3534771925276108418&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3534771925276108418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3534771925276108418'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/05/sbgames-2008.html' title='SBGames 2008'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/SBuGZwQNT3I/AAAAAAAAAF8/xskFnmK8P0A/s72-c/img_LogoMenu.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3829883333457446877</id><published>2008-03-01T04:50:00.000-08:00</published><updated>2009-07-04T09:19:15.209-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><title type='text'>DESENVOLVIMENTO DE JOGOS DIGITAIS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/R8lRgZBuZVI/AAAAAAAAAF0/cIX-R6GVrUM/s1600-h/logo%2Biesb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/R8lRgZBuZVI/AAAAAAAAAF0/cIX-R6GVrUM/s200/logo%2Biesb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5172755263927510354" /&gt;&lt;/a&gt;&lt;br /&gt;Estão abertas as matriculas para a segunda turma de pós-graduação em desenvolvimento de jogos do &lt;a href="http://www.iesb.br/" target="_blank"&gt;IESB&lt;/a&gt;. Segundo a secretaria de pós-graduação, já estão confirmadas 10 vagas de aproximadamente 30. Destaque para o último post no blog, que trata de um trabalho a turma que se forma agora. Para maiores informações sobre o curso acesse: &lt;a href="http://www.iesb.br/pos/jogos_eletronicos/apresentacao.asp" target="_blank"&gt;Desenvolvimento de Jogos Digitais&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3829883333457446877?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3829883333457446877/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3829883333457446877&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3829883333457446877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3829883333457446877'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/03/desenvolvimento-de-jogos-digitais.html' title='DESENVOLVIMENTO DE JOGOS DIGITAIS'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/R8lRgZBuZVI/AAAAAAAAAF0/cIX-R6GVrUM/s72-c/logo%2Biesb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8022976384210716505</id><published>2008-03-01T04:38:00.000-08:00</published><updated>2009-07-04T09:19:15.303-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><title type='text'>Estudantes de Brasília desenvolvem vídeo game</title><content type='html'>&lt;b&gt;Pós-graduandos em Jogos Eletrônicos do IESB apresentam projeto para dirigente da USAID/Washington&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brasília&lt;/b&gt; – Estudantes que vão concluir o primeiro curso de pós-graduação em Desenvolvimento de Jogos Eletrônicos do Instituto de Educação Superior de Brasília (IESB) estão desenvolvendo um vídeo game para a Agência dos Estados Unidos para o Desenvolvimento Internacional (USAID). O jogo já se encontra em fase adiantada e a apresentação do projeto, realizada pelos estudantes, foi um dos destaques durante a visita oficial do administrador adjunto da USAID para a América Latina, Paul Bonicelli, a Brasília na semana passada. &lt;br /&gt;O vídeo game, desenvolvido em um programa de última geração chamado “XNA Game Studio 2.0”,  é voltado para o público jovem e os jogadores são estimulados a gerenciar a ajuda humanitária prestada para uma ilha fictícia que sofre desastres naturais como furacões, terremotos, secas, incêndios, além de problemas ambientais causados pelo homem como a poluição, a degradação do ecosistema e o crescimento das cidades. Os jogadores são encorajados a buscar parcerias estratégicas para o gerenciamento de crise, passando pela redução de danos, ações de resgate de sobreviventes por helicópteros, até a reciclagem de lixo. A filosofia básica do vídeo game é de que a união faz a força em momentos de crise. O jogo poderá ser baixado livremente pela Internet e poderá ser utilizado por qualquer usuário, acessível para qualquer país, língua ou cultura, uma vez que o mesmo inclui versões para vários idiomas.&lt;br /&gt;A apresentação desse projeto surpreendeu o administrador adjunto da USAID para a América Latina, Paul Bonicelli. Em seu encontro realizado com o grupo de professores e estudantes formandos da turma do curso de Pós-Graduação em Desenvolvimento de Jogos Eletrônicos do IESB, ocorrido na Embaixada dos Estados Unidos, na quinta-feira passada, Bonicelli revelou estar impressionado com a originalidade e com a praticidade do jogo. A diretora da USAID no Brasil, Jennifer Adams, explicou que “o objetivo desse projeto é despertar a consciência do nosso público jovem para a questão da assistência humanitária e da busca por parcerias estratégicas que venham a trazer o maior desenvolvimento de nossa sociedade”.&lt;br /&gt;O professores do IESB, Francisco de Carvalho Ramos e Alexandre Lobão, coordenadores do Projeto, destacam que o vídeo game é o resultado do grande potencial que os estudantes daqui de Brasília demonstraram ao revelar suas habilidades durante o curso. Segundo eles, há uma carência de mão de obra qualificada nessa área e a Região do Centro-Oeste tem um grande mercado a ser  explorado.&lt;br /&gt;Os estudantes formandos da Pós-Graduação criaram a “Gamer Sapiens”, uma empresa júnior, com o objetivo de concluir o projeto após o término do curso. O grupo já foi sondado inclusive por grandes empresas americanas da área de informática sobre uma possível cooperação e patrocínio que o grupo poderá obter por meio do Programa de Responsabilidade Social Corporativa da Embaixada dos Estados Unidos.&lt;br /&gt;A USAID é uma agência independente do Governo dos Estados Unidos que presta assistência econômica e humanitária para mais de 100 países. A Agência trabalha em estreita colaboração com organizações públicas e privadas, ONGs, fundações, universidades e também com agências bilaterais e multilaterais para apoiar atividades que promovam o desenvolvimento econômico sustentável. No Brasil, a USAID desenvolve programas nas áreas de saúde, proteção ao meio ambiente, promoção de energias renováveis e empregabilidade de jovens. A Agência também atua diretamente em programas de enfrentamento ao tráfico de seres humanos, apoio a pequenas empresas e redução de pobreza, e responsabilidade social corporativa.&lt;br /&gt;&lt;br /&gt;Mais informações&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.iesb.br/pos/jogos_eletronicos/apresentacao.asp" target="_blank"&gt;Desenvolvimento de jogos no IESB&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.usaidbrasil.org.br/noticiaINT.php?id=104" target="_blank"&gt;Matéria no USAID&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8022976384210716505?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8022976384210716505/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8022976384210716505&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8022976384210716505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8022976384210716505'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/03/estudantes-de-brasilia-desenvolvem.html' title='Estudantes de Brasília desenvolvem vídeo game'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7040511378456501391</id><published>2008-03-01T04:23:00.000-08:00</published><updated>2009-07-04T09:19:15.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mercado'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Comentando mercado de Games Nacional</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/R8lLcJBuZUI/AAAAAAAAAFs/pZMnvLO1BSs/s1600-h/pdj.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/R8lLcJBuZUI/AAAAAAAAAFs/pZMnvLO1BSs/s200/pdj.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5172748593843299650" /&gt;&lt;/a&gt;&lt;br /&gt;Foi publicado no blog da PDJ, uma matéria muito interessante comentando o mercado nacional de games. Para quem ainda não leu, vale a pena, mesmo com o tamanho do texto. O link é: &lt;a href="http://www.blog.programadoresdejogos.com/?p=18" target="_blank"&gt; O Caminho das Pedras - problemas e suas (possíveis) soluções no mercado nacional de jogos&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7040511378456501391?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7040511378456501391/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7040511378456501391&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7040511378456501391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7040511378456501391'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/03/comentando-mercado-de-games-nacional.html' title='Comentando mercado de Games Nacional'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/R8lLcJBuZUI/AAAAAAAAAFs/pZMnvLO1BSs/s72-c/pdj.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5308829782979097581</id><published>2008-02-03T14:10:00.000-08:00</published><updated>2009-07-12T09:07:47.271-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='GameMaker'/><title type='text'>YoYo Games - Competition #2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/R6Y-don0fZI/AAAAAAAAAFk/-AjtHLjBSxc/s1600-h/yoyo_games.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/R6Y-don0fZI/AAAAAAAAAFk/-AjtHLjBSxc/s200/yoyo_games.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5162882701668416914" /&gt;&lt;/a&gt;&lt;br /&gt;Dia 1 de Fevereiro, foi aberta a segunda competição para desenvolvedores de games da YoYo Games. Os três primeiro colocados nesta competição serão premiados (1o: $1000; 2o:  $500; 3o: $250.) e serão anunciados no início de Maio de 2008. Os trabalhos poderão ser enviados até o dia 27 de Abril de 2008.&lt;br /&gt;&lt;br /&gt;O tema do jogo a ser produzido é "Civilizações Antigas", e o game deverá ser produzido utilizando o GameMaker, uma ferramenta de desenvolvimento distribuída pela YoYo Games.&lt;br /&gt;&lt;br /&gt;Conheça a YoYo Games acessando seu &lt;a href="http://www.yoyogames.com/" target="_blank"&gt;Site oficial&lt;/a&gt;. Informações sobre a competição e regras podem ser acessadas pelo link: &lt;a href="http://www.yoyogames.com/gamemaker/competition02" target="_blank"&gt;YoYo Games - Competition #2&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5308829782979097581?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5308829782979097581/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5308829782979097581&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5308829782979097581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5308829782979097581'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/02/yoyo-games-competition-2.html' title='YoYo Games - Competition #2'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/R6Y-don0fZI/AAAAAAAAAFk/-AjtHLjBSxc/s72-c/yoyo_games.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1274543035989528404</id><published>2008-02-03T13:51:00.000-08:00</published><updated>2009-07-13T03:23:38.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>Autores para o ShaderX7</title><content type='html'>O ShaderX é uma série de livros que trata de desenvolvimento de jogos. Em sua sétima edição, foi aberto o chamado para autores. &lt;br /&gt;Segue alguns do tópicos abordados (para a lista completa acesse o site oficial):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Manipulação geométrica;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Técnicas de renderização;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Programação para Handhelds;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sobras;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Para maiores informações veja a notícia na fonte: &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=481478" target="_blank"&gt;GameDev: Call for Authors: ShaderX7&lt;/a&gt;. Acesse também o site oficial em: &lt;a href="www.shaderx7.com" target="_blank"&gt;ShaderX7&lt;/a&gt;.&lt;br /&gt;PS: O envio de propostas é até 28 de fevereiro de 2008.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1274543035989528404?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1274543035989528404/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1274543035989528404&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1274543035989528404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1274543035989528404'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/02/autores-para-o-shaderx7.html' title='Autores para o ShaderX7'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-5630510839241506763</id><published>2008-02-03T13:22:00.000-08:00</published><updated>2009-07-12T09:03:02.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>Tutorial Android: Getting Down and Dirty with Google's Android</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/R6Yy5In0fYI/AAAAAAAAAFc/TJfxwe1MCUY/s1600-h/google_android.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/R6Yy5In0fYI/AAAAAAAAAFc/TJfxwe1MCUY/s200/google_android.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5162869979975286146" /&gt;&lt;/a&gt;&lt;br /&gt;Pessoal, a &lt;a href="http://www.devx.com/wireless/Article/36225/0/page/1" target="_blank"&gt;dev&lt;sup&gt;x&lt;/sup&gt;&lt;/a&gt; publicou, já a algum tempo, um breve tutorial sobre o android. Para acessa-lo, siga o link : &lt;a href="http://www.devx.com/DevX/Door/6947" target="_blank"&gt;Getting Down and Dirty with Google's Android&lt;/a&gt;. Além de uma pequena aplicação, é mostrado como criar e configurar um ambiente de desenvolvimento para o Android.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-5630510839241506763?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/5630510839241506763/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=5630510839241506763&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5630510839241506763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/5630510839241506763'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/02/tutorial-android-getting-down-and-dirty.html' title='Tutorial Android: Getting Down and Dirty with Google&amp;#39;s Android'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/R6Yy5In0fYI/AAAAAAAAAFc/TJfxwe1MCUY/s72-c/google_android.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8011591912259201726</id><published>2008-01-31T13:58:00.000-08:00</published><updated>2009-07-12T10:35:30.030-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='openGl'/><category scheme='http://www.blogger.com/atom/ns#' term='DirectX'/><title type='text'>Comparação entre XNA, DirectX e OpenGL</title><content type='html'>Primeiro post oficial de 2008 e após as férias do trabalho!! \o/&lt;br /&gt;Postaram em uma das listas de games, um site que faz um comparativo entre entre as técnologias do tópico e oferece também um breve histório. Leitura interessante.&lt;br /&gt;&lt;br /&gt;O link é: &lt;a target="_blank" href="http://scriptionary.com/beta/kb-knowledge-base/xna-directx-fieldguide"&gt;XNA, DirectX &amp; OpenGL Fieldguide&lt;/a&gt;. A fonte é &lt;a target="_blank" href="http://scriptionary.com"&gt;Scriptionary&lt;/a&gt;. Aproveitem!! o/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8011591912259201726?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8011591912259201726/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8011591912259201726&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8011591912259201726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8011591912259201726'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/01/comparacao-entre-xna-directx-e-opengl.html' title='Comparação entre XNA, DirectX e OpenGL'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7017010402721836210</id><published>2008-01-01T12:32:00.000-08:00</published><updated>2009-07-04T09:19:15.182-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><title type='text'>Feliz Ano Novo!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/R3q0njk3C4I/AAAAAAAAAFM/b3o9m3LEFEY/s1600-h/cartao_ano_novo.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/R3q0njk3C4I/AAAAAAAAAFM/b3o9m3LEFEY/s400/cartao_ano_novo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5150627715509324674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Feliz Ano Novo, Galera!!! \o/&lt;br /&gt;Que todos produzam ótimos games neste novo ano!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7017010402721836210?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7017010402721836210/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7017010402721836210&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7017010402721836210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7017010402721836210'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2008/01/feliz-ano-novo.html' title='Feliz Ano Novo!!'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/R3q0njk3C4I/AAAAAAAAAFM/b3o9m3LEFEY/s72-c/cartao_ano_novo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6795483500937807747</id><published>2007-11-21T11:00:00.000-08:00</published><updated>2009-07-04T09:19:15.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Tecnologia'/><title type='text'>Acelerômetro no N95 da Nokia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/R0nbq2X3gfI/AAAAAAAAAE8/eMZ_OGv-Ytc/s1600-h/nokia-logo.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/R0nbq2X3gfI/AAAAAAAAAE8/eMZ_OGv-Ytc/s200/nokia-logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5136878379189371378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://pt.wikipedia.org/wiki/Aceler%C3%B4metro" target="_Blank"&gt;Acelerômetro&lt;/a&gt;&lt;/b&gt;: Instrumento para medir aceleração. Utilizando desta tecnologia embutida no N95 da Nokia, e habilitado através da sua última atualização de &lt;i&gt;firmware&lt;/i&gt;, é possível criar jogos que são sensíveis aos movimentos do celular. Um exemplo é o jogo no video abaixo, desenvolvido pelo brasileiro Luiz Valente.&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DlthLrZ7T7A&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DlthLrZ7T7A&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Luiz Valente pode ser contactado na lista de discussões jogospro no yahoogroups, e seu post sobre o jogo e está no link &lt;a href="http://www.symbian-freak.com/news/007/11/gaming_with_nokia_n95_using_accelerometer.htm" target="_blank"&gt;Gaming With Nokia N95 Using Accelerometer&lt;/a&gt;. Onde também é possível baixar uma versão do game AccelerInvaders, o do video. ;)&lt;br /&gt;&lt;br /&gt;Mandou muito bem Luiz! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6795483500937807747?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6795483500937807747/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6795483500937807747&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6795483500937807747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6795483500937807747'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/acelerometro-no-n95-da-nokia.html' title='Acelerômetro no N95 da Nokia'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/R0nbq2X3gfI/AAAAAAAAAE8/eMZ_OGv-Ytc/s72-c/nokia-logo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1381399164510973556</id><published>2007-11-21T08:44:00.000-08:00</published><updated>2009-07-12T09:04:18.084-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>ADC - Android Development Challenge</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/R0Rgj2X3geI/AAAAAAAAAE0/3_WjR4gItAs/s1600-h/android_adc.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/R0Rgj2X3geI/AAAAAAAAAE0/3_WjR4gItAs/s200/android_adc.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5135335644116517346" /&gt;&lt;/a&gt; Basicamente Android é a nova plataforma para dispositivos móveis da google. Esta plataforma inclui um sistema operacional, &lt;i&gt;middleware&lt;/i&gt; e algumas aplicações. Utilizando a linguagem JAVA e o &lt;a href="" target="_blank"&gt;Android SDK&lt;/a&gt;, já é possível construir aplicações para esta plataforma, e é aqui que entra a disputa. A google está oferencendo $10.000.000 em prêmios para os melhores desenvolvedores que utilizarem a nova plataforma. O concurso esta dividido em duas partes: A primeira aceitará submissões de 2 de janeiro a 3 de Março de 2008; A segunda parte será iniciada logo em seguida.&lt;br /&gt;&lt;br /&gt;Os 50 melhores desenvolvedores da primeira parte do concurso, receberão $10.000 para novos desenvolvimentos, já no segudo concurso, serão 10 premios de $275.000 e $100.000.&lt;br /&gt;&lt;br /&gt;Para maiores informações, acesse a página do &lt;a href="http://code.google.com/android/adc.html" target="_blank"&gt;Android Developer Challenge&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1381399164510973556?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1381399164510973556/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1381399164510973556&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1381399164510973556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1381399164510973556'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/adc-android-development-challenge.html' title='ADC - Android Development Challenge'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/R0Rgj2X3geI/AAAAAAAAAE0/3_WjR4gItAs/s72-c/android_adc.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2069613908457431521</id><published>2007-11-21T04:57:00.000-08:00</published><updated>2009-07-12T09:07:55.460-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='J2ME'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Telemig Celular Games - Término prorrogado</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s1600-h/Untitled-2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s200/Untitled-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5127078968425740418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Pessoal, foi prorrogado até dia 25/11/2007 o limite das inscrições no concurso. Para maiores detalhes e links visite o link &lt;a href="http://seekers-sanctuary.blogspot.com/2007/10/telemig-celular-games.html" target="_blank"&gt;Telemig Celular Games &lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2069613908457431521?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2069613908457431521/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2069613908457431521&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2069613908457431521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2069613908457431521'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/telemig-celular-games-termino.html' title='Telemig Celular Games - Término prorrogado'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s72-c/Untitled-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-713174083866461918</id><published>2007-11-15T05:43:00.000-08:00</published><updated>2009-07-04T09:19:15.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><title type='text'>Curso Introdutório de Design de Jogos - SC</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxP1GX3gdI/AAAAAAAAAEs/Gg4gjyn3hlk/s1600-h/curso_univali.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxP1GX3gdI/AAAAAAAAAEs/Gg4gjyn3hlk/s200/curso_univali.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5133065448957903314" /&gt;&lt;/a&gt;&lt;br /&gt;Essa vai para o pessoal de Santa Catarina. No dia 24 de Novembro de 2007 será iniciado o &lt;a href="" target="_blank"&gt;Curso Introdutório de Degin de Jogos&lt;/a&gt; na Univali em Balneário Camboriú - SC. Alguns dos assuntos abordados no curso são:&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;O que é Design de jogos e Ludologia;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;História da Ludologia;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Jogos eletrônicos x Jogos não eletrônicos;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Estrutura interna de jogos;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Curva de aprendizagem e Curva de Evolução;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Roteiro, criação de idéias, e elaboração;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Introdução à produção de jogos eletrônicos;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Lógica aplicada à regras e inteligência.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Acesse o folder de divulgação em: &lt;a href="http://www.ludorama.com.br/membros/sagaz/arquivos/2007_11_09/curso_univali.jpg" target="_blank"&gt;Curso Introdutório de Design de Jogos - SC&lt;/a&gt;.&lt;br /&gt;Fonte: &lt;a href="http://tech.groups.yahoo.com/group/jogospro/" target="_blank"&gt;JogosPro&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-713174083866461918?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/713174083866461918/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=713174083866461918&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/713174083866461918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/713174083866461918'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/curso-introdutorio-de-design-de-jogos.html' title='Curso Introdutório de Design de Jogos - SC'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxP1GX3gdI/AAAAAAAAAEs/Gg4gjyn3hlk/s72-c/curso_univali.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1868083680445937434</id><published>2007-11-15T05:29:00.000-08:00</published><updated>2009-07-12T09:01:31.062-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>WEBMOBILE 15 - Nas Bancas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxKAGX3gbI/AAAAAAAAAEc/I3QUlboXbHY/s1600-h/capa_WM15_G.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxKAGX3gbI/AAAAAAAAAEc/I3QUlboXbHY/s200/capa_WM15_G.png" alt="" id="BLOGGER_PHOTO_ID_5133059040866697650" border="0" /&gt;&lt;/a&gt;Já pode ser encontrada nas bancas a &lt;a href="http://www.devmedia.com.br/resumo/default.asp?site=5" target="_blank"&gt;edição 15 da revista WebMobile&lt;/a&gt; que, para quem já não conhece, é uma publicação bimestral da editora &lt;a href="http://www.devmedia.com.br/portal/" target="_blank"&gt;DevMedia&lt;/a&gt; que trata de desenvolvimento móvel e Web. Esta edição tem um destaque especial para nossa comunidade pois trata de introdução a desenvolvimento de games para celular nas seguintes utilizando J2ME Polish, J2ME, Flash Lite e .Net. A revista custa 12 pratas e pode ser encontrada em bancas de jornal ou diretamente no site da editora.&lt;br /&gt;&lt;br /&gt;Para maiores informações sobre o conteúdo da revista, acesse o link acima e procure pelas seguintes matérias:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;J2ME Polish – Desenvolvendo interfaces gráficas para aplicações JavaME;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Desenvolvendo jogos para celular utilizando Java ME;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Flash Lite para dispositivos móveis;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Criando jogos para celular com .NET.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1868083680445937434?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1868083680445937434/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1868083680445937434&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1868083680445937434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1868083680445937434'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/webmobile-15-nas-bancas.html' title='WEBMOBILE 15 - Nas Bancas'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RzxKAGX3gbI/AAAAAAAAAEc/I3QUlboXbHY/s72-c/capa_WM15_G.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-217700992693981191</id><published>2007-11-15T05:15:00.000-08:00</published><updated>2009-07-04T09:19:15.321-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><title type='text'>Desenvolvimento de Games em Brasília</title><content type='html'>O pessoal da &lt;a href="http://www.unb.br/" target="_blank"&gt;UnB (Universidade de Brasília)&lt;/a&gt; estão desenvolvendo um MMO o Atairu através do projeto JEOMM - Jogo Educacional On-Line Massivamente Multijogador, acompanhem o video postado no youtube por um dos participantes, onde são discutidos os rumos do projeto.&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XylrlRyryPU&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XylrlRyryPU&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Maiores informações sobre o JEOMM e sobre o Atairu, podem ser encontradas no portal do &lt;a href="http://jeomm.unb.br/portal/" target="_blank"&gt;Projeto JEOMM&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-217700992693981191?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/217700992693981191/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=217700992693981191&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/217700992693981191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/217700992693981191'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/desenvolvimento-de-games-em-brasilia.html' title='Desenvolvimento de Games em Brasília'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2704873616631216296</id><published>2007-11-15T05:03:00.000-08:00</published><updated>2009-07-12T09:08:06.227-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>II XNA Challenge Brasil</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RzxEJWX3gaI/AAAAAAAAAEU/kggf8plEpSU/s1600-h/xna_logo.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RzxEJWX3gaI/AAAAAAAAAEU/kggf8plEpSU/s200/xna_logo.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5133052602710720930" /&gt;&lt;/a&gt; O Pessoal da &lt;a href="http://www.abragames.org/" target="_blank"&gt;AbraGames&lt;/a&gt; junto com a Microsoft, estão organizando a segunda edição do XNA Chanllenge. A submissão de trabalhos será iniciada no dia 16 de Novembro de 2007 e vão até o dia 31 de Dezembro de 2007 às 20h. O tema abordado nesta edição será "Meio Ambiente Sustentável". Para maiores informações e regulamento, visitem o site da AbraGames seguindo este link: &lt;a href="http://www.abragames.org/xna_challenge2008/" target="_blank"&gt;II Concurso Microsoft XNA Challenge Brasil&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2704873616631216296?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2704873616631216296/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2704873616631216296&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2704873616631216296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2704873616631216296'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/ii-xna-challenge-brasil.html' title='II XNA Challenge Brasil'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RzxEJWX3gaI/AAAAAAAAAEU/kggf8plEpSU/s72-c/xna_logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-849979922424347178</id><published>2007-11-03T07:01:00.000-07:00</published><updated>2009-07-04T09:19:15.327-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Graficos'/><category scheme='http://www.blogger.com/atom/ns#' term='Open source'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Mais três games com código aberto</title><content type='html'>O blog &lt;a href="http://linuxmini.blogspot.com/" target="_blank"&gt;Linux Mini&lt;/a&gt; divulgou três jogos de corrida grátis e com código aberto. Para conferir um pequeno review, em inglês, dos jogos bem como os links para cada um deles, siga o link &lt;a href="http://linuxmini.blogspot.com/2007/10/three-racing-games-for-ubuntu.html" target="_blank"&gt;Three Racing Games for Ubuntu&lt;/a&gt;. Adiantando os três games comentados são:&lt;br /&gt;&lt;a href="http://torcs.sourceforge.net/" target="_blank"&gt;TORCS&lt;/a&gt; &lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/un1zKktVm3s&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/un1zKktVm3s&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vdrift.net/" target="_blank"&gt;VDrift&lt;/a&gt;&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/U38EsDjG8Yc&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/U38EsDjG8Yc&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/trigger-rally/" target="_blank"&gt;Trigger&lt;/a&gt;&lt;br /&gt;&lt;object width="425" height="373"&gt;&lt;param name="movie" value="http://www.youtube.com/v/36-lYeHW52A&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/36-lYeHW52A&amp;rel=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Veja outros games de código aberto aqui no blog: &lt;a href="http://seekers-sanctuary.blogspot.com/2007/10/jogos-e-fontes-grtis-para-download.html" target="_blank"&gt;Jogos (e fontes) grátis para download&lt;/a&gt;. Fonte: &lt;a href="http://br-linux.org/linux/faca-o-download-gratis-de-3-jogos-de-corrida" target="_blank"&gt;Linux - Br&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-849979922424347178?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/849979922424347178/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=849979922424347178&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/849979922424347178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/849979922424347178'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/mais-tres-games-com-codigo-aberto.html' title='Mais três games com código aberto'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1750448971598304289</id><published>2007-11-03T05:20:00.000-07:00</published><updated>2009-07-04T09:19:15.135-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='jMK'/><category scheme='http://www.blogger.com/atom/ns#' term='Open source'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>jME jMonkeyEngine v1.0</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RyxwN0hkeKI/AAAAAAAAAD8/Q3PLODUDcT8/s1600-h/splash.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RyxwN0hkeKI/AAAAAAAAAD8/Q3PLODUDcT8/s200/splash.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5128597458408208546" /&gt;&lt;/a&gt;&lt;br /&gt;Em desenvolvimento desde 2003, esta engine de alto desempenho para aplicações multmídia e jogos escritos em JAVA, teve a sua versão 1.0 disponibilizada para download dia 19 de outubro. &lt;br /&gt;A jME é uma engine gratuíta (Licensa BSD) e de código aberto. Além disso, apresenta suporte a vários efeitos como sistema de partículas, mapeamento de ambientes, etc. Outro ponto a ser resaltado é a curva de aprendizado que, segundo os desenvolvedores, é muito rápida.&lt;br /&gt;&lt;br /&gt;Para maiores informações e download da jME, acesse o link &lt;a href="http://jmonkeyengine.com/" target="_blank"&gt;jMonkeyEngine&lt;/a&gt;. Segue um vídeo demonstrando o poder desta ferramenta:&lt;br /&gt;&lt;object width="425" height="366"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ho_b18HRmGA&amp;rel=1&amp;border=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ho_b18HRmGA&amp;rel=1&amp;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="366"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Mesmo antes do lançamento de sua versão 1.0, a jME já era utilizada por grandes clientes como: &lt;a href="http://www.ncsoft.com/" target="_blank"&gt;NCsoft&lt;/a&gt;, &lt;a href="http://www.threerings.net/" target="_blank"&gt;Three Rings&lt;/a&gt;, &lt;a href="http://www.jadestone.se/" target="_blank"&gt;Jadestone&lt;/a&gt;, além de desenvolvedores governamentais e hobbistas.&lt;br /&gt;&lt;br /&gt;Depois de assistir ao filme, acho que devo reavaliar meus conceitos sobre java. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1750448971598304289?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1750448971598304289/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1750448971598304289&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1750448971598304289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1750448971598304289'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/11/jme-jmonkeyengine-v10.html' title='jME jMonkeyEngine v1.0'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RyxwN0hkeKI/AAAAAAAAAD8/Q3PLODUDcT8/s72-c/splash.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8883960728115368550</id><published>2007-10-31T09:59:00.000-07:00</published><updated>2009-07-04T09:19:15.129-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>GamedevMap - O mapa dos desenvolvedores</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Ryi5-khkeJI/AAAAAAAAAD0/w2xT5kaRLJY/s1600-h/titlebar.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Ryi5-khkeJI/AAAAAAAAAD0/w2xT5kaRLJY/s200/titlebar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5127552660368816274" /&gt;&lt;/a&gt;&lt;br /&gt;Pessoal,&lt;br /&gt;  Uma notícia retirada do blog &lt;a href="http://www.oitobits.net/" target="_blank"&gt;OitoBits&lt;/a&gt;. A notícia trata de um site muito bacana o &lt;a href="" target="_blank"&gt;&lt;/a&gt;, neste site pode-se localizar &lt;i&gt;publishers&lt;/i&gt;, estÚdios, desenvolvedores, etc. Um bom lugar para começar a procurar lugares para trabalhar, tanto no Brasil como fora. Para acessar clique no link &lt;a href="http://www.gamedevmap.com/" target="_blank"&gt;GamedevMap&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8883960728115368550?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8883960728115368550/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8883960728115368550&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8883960728115368550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8883960728115368550'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/gamedevmap-o-mapa-dos-desenvolvedores.html' title='GamedevMap - O mapa dos desenvolvedores'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Ryi5-khkeJI/AAAAAAAAAD0/w2xT5kaRLJY/s72-c/titlebar.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4004945461589018028</id><published>2007-10-30T03:44:00.000-07:00</published><updated>2009-07-12T09:09:06.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='J2ME'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Telemig Celular Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s1600-h/Untitled-2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s200/Untitled-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5127078968425740418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Bom dia pessoal!! :)&lt;br /&gt;A Telemig Celular, uma empresa de telefonia celular de Minas Gerais, está promovendo um concuro voltado para a área de games para celular. Esta é uma boa chance de ganhar destaque nacional, pois só poderão ser submetidos jogos de pessoas físicas ou entidades sem fins lucrativos, provavelmente as empresas de desenvolvimento estarão com os olhos e ouvidos no concurso.&lt;br /&gt;&lt;br /&gt;Existem dois temas disponíveis, um é livre e aqueles que escolherem o segundo tema deverão abordar a cultura mineira. (Viva minas gerais, sô! =]) Existem premiações para ambas as categorias e os vencedores, terão seus games publicados pela empresa. Vale muito a pena conferir!&lt;br /&gt;Ah!, já ia me esquecendo, as inscrições vão até dia 09/11/2007, é uma pena pra quem viu a noticia só agora, pois no momento da inscrição, o jogo já deveria estar em um estágio bem avançado, pois são pedidas screenshots, filmes, etc. Mas não desistam, nesse período dá até pra dominar o mundo!!! ;]&lt;br /&gt;&lt;br /&gt;Para maiores informações e regulamento visitem &lt;a href="http://www.tcgames.com.br/" target="_blank"&gt;Telemig Celular Games&lt;/a&gt;.&lt;br /&gt;Obrigado à &lt;a href="http://bankai-bleachfan.blogspot.com/" target="_blank"&gt;Gisa&lt;/a&gt; pela dica do concurso.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4004945461589018028?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4004945461589018028/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4004945461589018028&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4004945461589018028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4004945461589018028'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/telemig-celular-games.html' title='Telemig Celular Games'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RycLKEhkeII/AAAAAAAAADs/LXyGbmMEmbo/s72-c/Untitled-2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3667718881159201174</id><published>2007-10-28T20:13:00.000-07:00</published><updated>2009-07-12T09:09:14.692-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Eventos'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>OLPC GAME JAM BRASIL</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/RyVRXEhkeHI/AAAAAAAAADk/yWseRsMTlas/s1600-h/600px-Logo_game_jam_br.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/RyVRXEhkeHI/AAAAAAAAADk/yWseRsMTlas/s200/600px-Logo_game_jam_br.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5126593207624562802" /&gt;&lt;/a&gt;&lt;br /&gt;Acontecera na UFSCAR, São Carlos - SP, nos dias 10 e 11 de Novembro o primeiro OLPC Game Jam Brasil. Basicamente o desafio é desenvolver um jogo nas quase 30 horas do evento para o laptop XO da OLPC. Podem ser formadas equipes de até quatro pessoas e no final do evento, os jogos produzidos serão avaliados por criaças que escolherão o melhor dentre todos os jogos produzidos.&lt;br /&gt;Para informações detalhadas e premiações, consultem o site do evento: &lt;a href="http://wiki.laptop.org/go/Game_Jam_Brasil" target="_blank"&gt;Game Jam Brasil&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3667718881159201174?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3667718881159201174/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3667718881159201174&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3667718881159201174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3667718881159201174'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/olpc-game-jam-brasil.html' title='OLPC GAME JAM BRASIL'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/RyVRXEhkeHI/AAAAAAAAADk/yWseRsMTlas/s72-c/600px-Logo_game_jam_br.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-349049815995112590</id><published>2007-10-28T20:02:00.000-07:00</published><updated>2009-07-13T03:25:50.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='física'/><category scheme='http://www.blogger.com/atom/ns#' term='engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Silverlight'/><title type='text'>Faseer Physics Engine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVNq0hkeGI/AAAAAAAAADc/eUbHytNlym0/s1600-h/FarseerPhysicsNoBorder430X260.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVNq0hkeGI/AAAAAAAAADc/eUbHytNlym0/s200/FarseerPhysicsNoBorder430X260.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5126589148880468066" /&gt;&lt;/a&gt;&lt;br /&gt;Faseer Physics Engine é uma engine para física 2D para XNA e Silverlign, cuja principal premissa é a facilidade de uso. Para maiores informações e download, acesse o site da ferramenta &lt;a href="http://www.codeplex.com/FarseerPhysics" target="_blank"&gt;Faseer Physics Engine&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-349049815995112590?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/349049815995112590/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=349049815995112590&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/349049815995112590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/349049815995112590'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/faseer-physics-engine.html' title='Faseer Physics Engine'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVNq0hkeGI/AAAAAAAAADc/eUbHytNlym0/s72-c/FarseerPhysicsNoBorder430X260.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2940599777273696410</id><published>2007-10-28T19:51:00.000-07:00</published><updated>2009-07-12T10:05:37.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='c++'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><title type='text'>Biblioteca do desenvolvedor C++ para S60</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HMCYH0OcnX4/RyVL4khkeFI/AAAAAAAAADU/_IX_h3gehUI/s1600-h/S60tag_RGB.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_HMCYH0OcnX4/RyVL4khkeFI/AAAAAAAAADU/_IX_h3gehUI/s200/S60tag_RGB.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5126587186080413778" /&gt;&lt;/a&gt;&lt;br /&gt;Recentemente a nokia liberou a versão 1.1 da biblioteca do desenvolvedor c++ para seus aparelhos da série 60 terceira edição e terceira edição F1. Toda a documentação da biblioteca, com direito a aplicações de exemplo, pode ser encontrada no link &lt;a href="http://www.forum.nokia.com/document/Cpp_Developers_Library/" target="_blank"&gt;C++ Developer's Library 1.1&lt;/a&gt;.&lt;br /&gt;Segue uma citação retirada da própria documentação:&lt;br /&gt;&lt;blockquote&gt;The C++ Developer's Library is a complete package with introductory, getting started, technology area, and API-level information. As well as giving an overview to the technology, the library includes references to example applications using the APIs.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2940599777273696410?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2940599777273696410/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2940599777273696410&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2940599777273696410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2940599777273696410'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/biblioteca-do-desenvolvedor-c-para-s60.html' title='Biblioteca do desenvolvedor C++ para S60'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HMCYH0OcnX4/RyVL4khkeFI/AAAAAAAAADU/_IX_h3gehUI/s72-c/S60tag_RGB.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3910982709634278487</id><published>2007-10-28T19:36:00.000-07:00</published><updated>2009-07-04T09:19:15.100-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='jPCT'/><category scheme='http://www.blogger.com/atom/ns#' term='openGl'/><title type='text'>jPCT - Uma engine 3D grátis para java</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVIR0hkeEI/AAAAAAAAADM/J69l13jBlEM/s1600-h/logo.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVIR0hkeEI/AAAAAAAAADM/J69l13jBlEM/s200/logo.gif" alt="" id="BLOGGER_PHOTO_ID_5126583221825599554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A jPCT é uma api para desenvolvimento de jogos 3D em java, e foi projetada para execução de tanto em web browsers quanto desktop. A jPCT trabalha com OpenGL e é facilmente integrada com o Swing e AWT ou apenas com o OpenGL.&lt;br /&gt;Para maiores informações, acesse o site do &lt;a href="http://www.jpct.net/index.php" target="_blank"&gt;jPCT&lt;/a&gt; e confira todos os detalhes desta ferramenta, além do download, é claro. ;)&lt;br /&gt;Fonte &lt;a href="http://br-linux.org/" target="_blank"&gt;Br - Linux.org&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3910982709634278487?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3910982709634278487/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3910982709634278487&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3910982709634278487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3910982709634278487'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/jpct-uma-engine-3d-gratis-para-java.html' title='jPCT - Uma engine 3D grátis para java'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RyVIR0hkeEI/AAAAAAAAADM/J69l13jBlEM/s72-c/logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6069551449741117174</id><published>2007-10-28T19:23:00.000-07:00</published><updated>2009-07-12T10:11:59.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='Open source'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>Jogos (e fontes) grátis para download</title><content type='html'>'Noite!&lt;br /&gt;O site &lt;a href="http://www.solutio360.com/" target="_blank"&gt;&lt;/a&gt; compilou uma lista com diversos exemplos de jogos free desenvolvidos para windows e linux. O interessante desses jogos é que também é possível realizar o download do código fonte dos jogos. Isso permite aos desenvolvedores de games ampliarem seus conhecimentos em desenvolvimento tanto para ambiente windows quanto para linux.&lt;br /&gt;Para conferir a lista siga o link &lt;a href="http://www.solutio360.com/index.php/Tecnologia/Lista-dos-Melhores-Jogos-Opensource.html" target="_blank"&gt;Lista dos Melhores Jogos Opensource&lt;/a&gt;. Fonte &lt;a href="http://br-linux.org" target="_blank"&gt;Br - Linux.org&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6069551449741117174?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6069551449741117174/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6069551449741117174&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6069551449741117174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6069551449741117174'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/jogos-e-fontes-gratis-para-download.html' title='Jogos (e fontes) grátis para download'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-580120413461051279</id><published>2007-10-17T04:05:00.000-07:00</published><updated>2010-06-13T06:10:59.447-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelagem'/><title type='text'>Image Sculpturer</title><content type='html'>Pessoal,&lt;br /&gt;  no dia 14 de outubro foi lançada uma versão do Image Sculpturer. É um software de modelagem 3D a partir de uma imagem 2d de uma maneira rápida e intuitiva. No site do produto é possível assistir alguns vídeos sobre o IS e também baixar algumas apresentações sobre o mesmo e sua utilização. Segue o link &lt;A href="http://www.sturningsoftware.com/news.html" target="_blank"&gt;Image Sculpturer&lt;/a&gt;. Alguns de seus resultados podem ser visualizados na &lt;a href="http://www.sturningsoftware.com/gallery.html" target="_blank"&gt;Galeria do IS&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-580120413461051279?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/580120413461051279/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=580120413461051279&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/580120413461051279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/580120413461051279'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/image-sculpturer.html' title='Image Sculpturer'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3757734292665367794</id><published>2007-10-16T05:02:00.000-07:00</published><updated>2009-07-04T09:19:15.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PHP'/><category scheme='http://www.blogger.com/atom/ns#' term='Livros'/><title type='text'>PHP Programando com Orientação a Objetos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RxSpweUbNrI/AAAAAAAAADE/KHSQ0VP7SIo/s1600-h/phpobj.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RxSpweUbNrI/AAAAAAAAADE/KHSQ0VP7SIo/s200/phpobj.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5121905326464644786" /&gt;&lt;/a&gt;&lt;br /&gt;O mais novo livro do Pablo Dall’Oglio, aborda conceitos fundamentais do PHP Orientado a objetos entre outros assuntos. Confira a descrição do livro retirada do site da &lt;a href="http://www.novateceditora.com.br/" target="_blank"&gt;Editora Novatec&lt;/a&gt;, onde é possível adquirir o livro:&lt;br /&gt;&lt;blockquote&gt; O PHP é uma das linguagens mais utilizadas no mundo. Sua popularidade se deve à facilidade em criar aplicações dinâmicas com suporte à maioria dos bancos de dados existentes e ao conjunto de funções que, por meio de uma estrutura flexível de programação, permitem desde a criação de simples portais até complexas aplicações de negócio.&lt;br /&gt;O uso da orientação a objetos juntamente com o emprego de boas práticas de programação nos possibilita manter um ritmo sustentável no desenvolvimento de aplicações. O foco deste livro é demonstrar como se dá a construção de uma aplicação totalmente orientada a objetos. Para isso, implementaremos alguns padrões de projeto (design patterns) e algumas técnicas de mapeamento objeto-relacional, além de criarmos vários componentes para que você possa criar complexas aplicações de negócio com PHP.&lt;br /&gt;&lt;br /&gt;Principais tópicos abordados no livro:&lt;br /&gt; - Introdução ao PHP, arrays, strings e arquivos&lt;br /&gt; - Orientação a objetos, conceitos e implementações&lt;br /&gt; - XML, Web Services, tratamento de exceções&lt;br /&gt; - Técnicas de mapeamento objeto-relacional&lt;br /&gt; - Criação de classes para apresentação de HTML&lt;br /&gt; - Criação de classes para formulários e listagens&lt;br /&gt; - Criação de classes para manipulação de SQL&lt;br /&gt; - Criação de uma aplicação orientada a objetos&lt;/blockquote&gt;&lt;br /&gt;Maiores informações, inclusive visualização do índice e de um capitulo do livro, podem ser encontrados em &lt;a href="http://www.novateceditora.com.br/livros/phpobj/" target="_blank"&gt; PHP Programando com Orientação a Objetos&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3757734292665367794?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3757734292665367794/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3757734292665367794&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3757734292665367794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3757734292665367794'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/php-programando-com-orientacao-objetos.html' title='PHP Programando com Orientação a Objetos'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RxSpweUbNrI/AAAAAAAAADE/KHSQ0VP7SIo/s72-c/phpobj.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3166749769587746857</id><published>2007-10-16T03:45:00.000-07:00</published><updated>2009-07-04T09:19:15.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Introducing XNA Game Studio Express</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s1600-h/images.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s320/images.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5104144543109875138" /&gt;&lt;/a&gt;&lt;b&gt;Introdução ao XNA Game Studio Express&lt;/b&gt;. Este tutorial, disponibilizadado pela &lt;a href="http://www.devx.com/" target="_blank"&gt;dev&lt;sup&gt;x&lt;/sup&gt;&lt;/a&gt;, apresenta o desenvolvimento de um pequeno game de corrida desenvolvido no XNA Game Studio Express. O objetivo do tutorial é apresentar a IDE de desenvolvimento e suas vantagens, então não esperem muito do game desenvolvimento, embora este seja um game "completo". Acesse o tutorial no link &lt;a href="http://www.devx.com/codemag/Article/35545/0/" target="_blank"&gt;Introducing XNA Game Studio Express&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3166749769587746857?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3166749769587746857/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3166749769587746857&amp;isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3166749769587746857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3166749769587746857'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/introducing-xna-game-studio-express.html' title='Introducing XNA Game Studio Express'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s72-c/images.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-4227751908359446973</id><published>2007-10-03T19:54:00.000-07:00</published><updated>2009-07-12T09:09:34.286-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Game PDJ Contest 2007</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRV3uUbNqI/AAAAAAAAAC8/5JvxbaFv0oE/s1600-h/logo.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRV3uUbNqI/AAAAAAAAAC8/5JvxbaFv0oE/s200/logo.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5117309492414592674" /&gt;&lt;/a&gt;Estão abertas as inscrições para o Contest PDJ 2007. Para quem não conhece, este é um já tradicional campeonato que acontece no site &lt;a href="www.pdj.com.br" target="_blank"&gt;PDJ&lt;/a&gt;. Para maiores informações sobre o contest visite &lt;a href="http://www.programadoresdejogos.com/contests/gpc07/" target="_blank"&gt;Game PDJ Contest 2007&lt;/a&gt;, ou se preferir, vá direto para o &lt;a href="http://www.programadoresdejogos.com/contests/gpc07/regulamento.html" target="_blank"&gt;regulamento&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-4227751908359446973?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/4227751908359446973/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=4227751908359446973&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4227751908359446973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/4227751908359446973'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/game-pdj-contest-2007.html' title='Game PDJ Contest 2007'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRV3uUbNqI/AAAAAAAAAC8/5JvxbaFv0oE/s72-c/logo.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-161745254851125724</id><published>2007-10-03T19:13:00.000-07:00</published><updated>2009-07-12T10:36:14.583-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='outros'/><category scheme='http://www.blogger.com/atom/ns#' term='ebooks'/><title type='text'>E-book Grátis: Build Your Own Ruby On Rails Web Applications</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/RwRRC-UbNoI/AAAAAAAAACs/RFHZnzK91QM/s1600-h/cover3d-1-2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/RwRRC-UbNoI/AAAAAAAAACs/RFHZnzK91QM/s200/cover3d-1-2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5117304188129982082" /&gt;&lt;/a&gt;&lt;br /&gt;Patrick Lenz, o autor do livro "Build Your Own Ruby On Rails Web Applications" disponibilizou o livro gratuitamente para download por tempo limitado. Para quem não conhece o Ruby on Rails é recomendada a leitura da wikipédia tratando &lt;a href="http://pt.wikipedia.org/wiki/Ruby_on_Rails" target="_blank"&gt;Ruby on Rail&lt;/a&gt;. Esta é uma versão completa do livro e estará disponível por 60 dias. Corra antes que o tempo acabe, o link é &lt;a href="http://www.sitepoint.com/books/rails1/freebook.php" target="_blank"&gt;Build Your Own Ruby On Rails Web Applications&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-161745254851125724?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/161745254851125724/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=161745254851125724&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/161745254851125724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/161745254851125724'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/e-book-gratis-build-your-own-ruby-on.html' title='E-book Grátis: Build Your Own Ruby On Rails Web Applications'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/RwRRC-UbNoI/AAAAAAAAACs/RFHZnzK91QM/s72-c/cover3d-1-2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-6157414217889722993</id><published>2007-10-03T19:05:00.000-07:00</published><updated>2010-06-13T06:11:36.031-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelagem'/><title type='text'>Modeladores gráficos 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRRSuUbNpI/AAAAAAAAAC0/-yVIDrd8Wq8/s1600-h/packshot10.5.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRRSuUbNpI/AAAAAAAAAC0/-yVIDrd8Wq8/s200/packshot10.5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5117304458712921746" /&gt;&lt;/a&gt;&lt;br /&gt;Foram anunciados dois grandes lançamentos na área de modeladores gráficos. O primeiro é o &lt;a href="http://www.earthsculptor.com/" target="_blank"&gt;EarthSculptor&lt;/a&gt; 1.0 e o &lt;a href="http://www.maxon.de/pages/products/cinema4d/r10.5/newinr10.5_e.html" target="_blank"&gt;Cinema 4D&lt;/a&gt; 10.5. O último dispensa apresentações, é dos mais utilizados e conhecidos softwares de modelagem 3D, nesta nova versão foram implementadas um grande número de melhorias e correções. Já o primeiro, o EarthSculptor, é um editor de fácil utilização e rápida produção de cenários que podem ser utilizados em games ou produtos multimidia.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-6157414217889722993?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/6157414217889722993/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=6157414217889722993&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6157414217889722993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/6157414217889722993'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/10/modeladores-graficos-3d.html' title='Modeladores gráficos 3D'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/RwRRSuUbNpI/AAAAAAAAAC0/-yVIDrd8Wq8/s72-c/packshot10.5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7840435586047029077</id><published>2007-09-28T04:09:00.000-07:00</published><updated>2009-07-12T09:09:41.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Four Elements #6</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HMCYH0OcnX4/Rvzi4-UbNnI/AAAAAAAAACk/h0MzZbCwyjY/s1600-h/gdblack.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_HMCYH0OcnX4/Rvzi4-UbNnI/AAAAAAAAACk/h0MzZbCwyjY/s200/gdblack.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5115212745215260274" /&gt;&lt;/a&gt;&lt;br /&gt;Fala galera!&lt;br /&gt;Ontem foi aberto o já tradicional campeonato da &lt;a href="www.gamedev.net" target="_blank"&gt;GameDev.net&lt;/a&gt;, o Four Elements(Quatro Elementos). A disputa consiste em desenvolver um jogo onde seja possível visualizar, de alguma forma, pelomenos três dos quatro elementos definidos pelos organizadores. A grande novidade desta edição é a possibilidade de se desenvolver para as plataformas Linux e Mac.&lt;br /&gt;Para maiores informações, basta acessar o linke &lt;a href="http://www.gamedev.net/community/contest/4e6/" target="_blank"&gt;Four Elements VI&lt;/a&gt;.&lt;br /&gt;Se algum dos fieis leitores vai participar, ou já participou, deixe um pequeno depoimento para os outros saberem do que se trata.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7840435586047029077?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7840435586047029077/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7840435586047029077&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7840435586047029077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7840435586047029077'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/four-elements-6.html' title='Four Elements #6'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HMCYH0OcnX4/Rvzi4-UbNnI/AAAAAAAAACk/h0MzZbCwyjY/s72-c/gdblack.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-7232580307390005721</id><published>2007-09-13T05:05:00.000-07:00</published><updated>2009-07-12T09:11:40.945-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><title type='text'>Promoção: Seu personagem no jogo da PalmSoft</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HMCYH0OcnX4/RuknptcewEI/AAAAAAAAACc/x8UytQZA5PY/s1600-h/logopromocao.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_HMCYH0OcnX4/RuknptcewEI/AAAAAAAAACc/x8UytQZA5PY/s200/logopromocao.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5109658849755709506" /&gt;&lt;/a&gt;&lt;br /&gt;A &lt;a href="http://www.palmsoft.com.br/" target="_blank"&gt;PalmSoft Tecnologia&lt;/a&gt; para quem ainda não conhece é uma empresa brasileira de desenvolvimento de games para celular localizada em Florianópolis com diversos títulos a venda. No último newsletter foi anuncionada a promoção &lt;a href="http://www.palmsoft.com.br/promocaoPalmsoft/index.php" target="_blank"&gt;"Seu personagem no jogo da PalmSoft"&lt;/a&gt;. Basicamente, os participantes devem enviar um personagem que será utilizado na nova versão de Fighters of Caribbean. Para conhecer o regulamento basta acessar este link &lt;a href="http://www.palmsoft.com.br/promocaoPalmsoft/regulamento.php" target="_blank"&gt;Regulamento&lt;/a&gt;, onde poderão ser esclarecidas todas as dúvidas. O envio vai do dia 11 de Setembro a 11 de Outubro.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-7232580307390005721?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/7232580307390005721/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=7232580307390005721&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7232580307390005721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/7232580307390005721'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/promocao-seu-personagem-no-jogo-da.html' title='Promoção: Seu personagem no jogo da PalmSoft'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HMCYH0OcnX4/RuknptcewEI/AAAAAAAAACc/x8UytQZA5PY/s72-c/logopromocao.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2807523084863754554</id><published>2007-09-12T05:06:00.000-07:00</published><updated>2009-07-04T09:19:15.350-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Enquete'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Enquete: Qual sua plataforma de desenvolvimento?</title><content type='html'>Como o número de visitas do blog tem crescido, gostaria de saber o perfil das pessoas que acessam o blog e estrear o servico de enquetes. Vamos a ela! :)&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://polls.blogflux.com/poll.php?poll=16719&amp;width=200&amp;fontsize=11&amp;height=190&amp;fontface=Verdana&amp;padding=10&amp;textcolor=%23000000&amp;bgcolor=%23FFFFFF&amp;doublespace=0&amp;borderwidth=1&amp;linkmap=1&amp;bordercolor=%23cccccc" width="222" height="212" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"&gt;&lt;a href="http://polls.blogflux.com/poll-16719.html"&gt;Take the poll&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://polls.blogflux.com/"&gt;Free Poll by Blog Flux&lt;/a&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Após votarem, por favor, deixem algum comentário contando um pouco de sua experiência como desenvolvedor ou curiosidade. Enfim, qualquer comentário que possa ajudar outros desenvolvedores!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2807523084863754554?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2807523084863754554/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2807523084863754554&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2807523084863754554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2807523084863754554'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/enquete-qual-sua-plataforma-de.html' title='Enquete: Qual sua plataforma de desenvolvimento?'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3025284852031859787</id><published>2007-09-10T16:11:00.000-07:00</published><updated>2009-07-04T09:19:15.356-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Graficos'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='openGl'/><title type='text'>Mapeamento de Textura com OpenGl: Além do Básico</title><content type='html'>O tutorial &lt;a href="http://www.informit.com/articles/article.aspx?p=770639" target="_blank"&gt;Texture Mapping in OpenGL: Beyond the Basics&lt;/a&gt;, publicado pelo site &lt;a href="http://www.informit.com/" target="_blank"&gt;InformIT&lt;/a&gt; é a extração de um capítulo publicado no link &lt;a href="http://www.informit.com/store/product.aspx?isbn=0321498828" target="_blank"&gt;&lt;/a&gt; pelos autores Benjamin Lipchak, Nicholas Haemel e Richard S. Wright, exclarece algumas técnicas da programação 3D com openGl e a linguagem C/C++. Boa leitura. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3025284852031859787?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3025284852031859787/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3025284852031859787&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3025284852031859787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3025284852031859787'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/mapeamento-de-textura-com-opengl-alem.html' title='Mapeamento de Textura com OpenGl: Além do Básico'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2624269486498114083</id><published>2007-09-07T14:26:00.000-07:00</published><updated>2009-07-04T09:19:15.054-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Java'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Cursos'/><title type='text'>Curso: Desenvolvimento de Jogos com Java+Java3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RuHEK0ZQBhI/AAAAAAAAACU/qt_jwQyVJXk/s1600-h/thing0.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RuHEK0ZQBhI/AAAAAAAAACU/qt_jwQyVJXk/s200/thing0.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5107579142557140498" /&gt;&lt;/a&gt;Estão abertas as inscrições para a turma #7 do curso Desenvolvimento de Jogos com Java + Java3D da Unidev. As inscrições vão até o dia 02/10/2007, que também é o ínicio do curso e o término é no dia 25/12/2007. O valor é de R$150,00 e maiores informações podem ser encontradas diretamente no site da Unidev sobre o curso: &lt;a href="http://www.unidev.com.br/curso/Java3D/cursoDescricao.asp" target="_blank"&gt;Desenvolvimento de Jogos com Java+Java3D&lt;/a&gt;, e as inscrições podem ser  feitas no link &lt;a href="http://www.unidev.com.br/curso/cursoDescricao.asp?idCurso=22&amp;amp;idAlias=89" target="_blank"&gt;Matrícula&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2624269486498114083?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2624269486498114083/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2624269486498114083&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2624269486498114083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2624269486498114083'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/curso-desenvolvimento-de-jogos-com.html' title='Curso: Desenvolvimento de Jogos com Java+Java3D'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RuHEK0ZQBhI/AAAAAAAAACU/qt_jwQyVJXk/s72-c/thing0.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3265284554629865852</id><published>2007-09-01T08:09:00.000-07:00</published><updated>2009-07-12T11:04:20.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='ebooks'/><category scheme='http://www.blogger.com/atom/ns#' term='comunidade'/><title type='text'>E-book Grátis: Game Production Cookbook</title><content type='html'>Olá pessoal! Já a algum tempo venho acompanhando o RSS do site &lt;a href="http://www.gameproducer.net/" target="_blank"&gt;GameProducer.net&lt;/a&gt;, a última noticia que recebi foi a de um newsletter. Como sempre gostei das noticias publicadas, pensei porque não assina-la? E para ajudar ainda mais no interesse, a noticia anunciava que ao assinar a newsletter, seria fornecido o endereço para baixar um e-book produzido pelo próprio desenvolvedor do site, Juuso Hietalahti. É um e-book curto, mas que contém informações muito relevantes para quem deseja produzir games. Não for fornecer o endereço do e-book aqui pois seria jogo baixo com Juuso, portanto, vão logo até o site e assinem a newsletter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3265284554629865852?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3265284554629865852/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3265284554629865852&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3265284554629865852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3265284554629865852'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/e-book-gratis-game-production-cookbook.html' title='E-book Grátis: Game Production Cookbook'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-9026722498742702415</id><published>2007-09-01T06:17:00.001-07:00</published><updated>2009-07-12T09:02:30.650-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game dev'/><category scheme='http://www.blogger.com/atom/ns#' term='Livros'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Entendendo o basico do Framework de Jogos do ActionScript criando um jogo da memória</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/Rtlsr0ZQBfI/AAAAAAAAACE/OrUiyWKJjZ4/s1600-h/logo35.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/Rtlsr0ZQBfI/AAAAAAAAACE/OrUiyWKJjZ4/s200/logo35.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5105231152655894002" /&gt;&lt;/a&gt;Neste artigo, extraído do livro &lt;a href="http://www.informit.com/title/0789737027" target="_blank"&gt;ActionScript 3.0 Game Programming University&lt;/a&gt;, o autor Gary Rosenzweig introduz os conceitos básicos de criação de games utilizando o ActionScript. Leia o artigo no link &lt;a href="http://www.informit.com/articles/article.aspx?p=1013848" target="_blank"&gt;Learning ActionScript's Basic Game Framework by Creating A Matching Game&lt;/a&gt;, publicado pela &lt;a href="" target="_news"&gt;InformIT&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-9026722498742702415?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/9026722498742702415/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=9026722498742702415&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9026722498742702415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/9026722498742702415'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/entendendo-o-basico-do-framework-de.html' title='Entendendo o basico do Framework de Jogos do ActionScript criando um jogo da memória'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/Rtlsr0ZQBfI/AAAAAAAAACE/OrUiyWKJjZ4/s72-c/logo35.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-242227243379041338</id><published>2007-09-01T05:54:00.000-07:00</published><updated>2009-07-04T09:19:15.036-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Livros'/><title type='text'>Introdução ao Framework XNA e ao XNA Game Studio Express</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s1600-h/images.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s320/images.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5104144543109875138" /&gt;&lt;/a&gt;&lt;br /&gt;No original, Introducing the XNA Framework and XNA Game Studio Express, foi publicado pelo site &lt;a href="http://www.informit.com/" target="_blank"&gt;InformIT&lt;/a&gt; é um exemplo do que contém no livro &lt;a href="http://www.informit.com/store/product.aspx?isbn=0672329646" target="_blank"&gt;Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows&lt;/a&gt; de Chad Carter. Este artigo guia o desenvolvedor através da configuração de todo um ambiente de desenvolvimento XNA. Para acompanha o artigo, em inglês, basta acessar &lt;a href="http://www.informit.com/articles/article.aspx?p=776105&amp;seqNum=1" target="_blank"&gt;Introducing the XNA Framework and XNA Game Studio Express&lt;/a&gt;. Bom aprendizado. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-242227243379041338?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/242227243379041338/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=242227243379041338&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/242227243379041338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/242227243379041338'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/09/introducao-ao-framework-xna-e-ao-xna.html' title='Introdução ao Framework XNA e ao XNA Game Studio Express'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s72-c/images.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-1393452993665620539</id><published>2007-08-29T13:11:00.000-07:00</published><updated>2009-07-12T09:11:49.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Ziggyware XNA Article Contest</title><content type='html'>O site &lt;a href="http://www.ziggyware.com/" target="_news"&gt;Ziggyware&lt;/a&gt;, está coordenando uma competição de artigos sobre o XNA. Entre os prêmios oferencidos estão vários jogos do XBOX 360 e HDs. Para maiores informações acesse o site, e para envio de artigos acesse &lt;a href="http://www.ziggyware.com/submit.php?stype=a" target="_news"&gt;Ziggyware XNA Article Contest&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-1393452993665620539?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/1393452993665620539/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=1393452993665620539&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1393452993665620539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/1393452993665620539'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/08/ziggyware-xna-article-contest.html' title='Ziggyware XNA Article Contest'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-8552848390174332339</id><published>2007-08-29T08:21:00.000-07:00</published><updated>2009-07-04T09:19:15.030-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><title type='text'>Videos da Gamefest 2007</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s1600-h/images.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s320/images.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5104144543109875138" /&gt;&lt;/a&gt;&lt;br /&gt;O site &lt;a href="http://creators.xna.com/" target="_news"&gt;XNA Creators Club&lt;/a&gt; disponibilizou on-line alguns videos da GameFest 2007. Os videos tratam do evento e, principalmente, de desenvolvimento utilizando o XNA. Para conferir os videos basta acessar &lt;a href="http://creators.xna.com/Headlines/presentations/" target="_news"&gt;Gamefest 2007&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-8552848390174332339?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/8552848390174332339/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=8552848390174332339&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8552848390174332339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/8552848390174332339'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/08/videos-da-gamefest-2007.html' title='Videos da Gamefest 2007'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HMCYH0OcnX4/RtWQa0ZQBcI/AAAAAAAAABs/SvtPpceVZIE/s72-c/images.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-3426220706898238805</id><published>2007-08-24T11:17:00.000-07:00</published><updated>2009-07-04T09:19:15.256-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><category scheme='http://www.blogger.com/atom/ns#' term='movel'/><title type='text'>Introdução a Carbide C++</title><content type='html'>E ae, cansados de desenvolver em JavaME?? Buscando novos horizontes?? Quem sabe programar direto em cima do SO dos celulares? Saiu no forum Nokia dicas para iniciação nesta plataforma para desenvolvimento móvel. Segue o link: &lt;a href="http://blogs.forum.nokia.com/view_entry.html?id=679" target="_news"&gt;Start of development on Carbide&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-3426220706898238805?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/3426220706898238805/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=3426220706898238805&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3426220706898238805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/3426220706898238805'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/08/introducao-carbide-c.html' title='Introdução a Carbide C++'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5733167036591375825.post-2766094095313273996</id><published>2007-08-19T08:25:00.000-07:00</published><updated>2009-07-12T09:11:56.140-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='torneios e desafios'/><category scheme='http://www.blogger.com/atom/ns#' term='Desenvolvimento'/><title type='text'>Competição internacional de Games</title><content type='html'>&lt;blockquote&gt;Changemakers, in partnership with the Robert Wood Johnson Foundation, is seeking creative solutions that merge computer and video games with health and health care. All competition finalists will go to Baltimore, Maryland, USA in May 2008, to present at the Changemakers Change Summit held in conjunction with the RWJF-sponsored Games for Health Conference&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Esta ONG, Changemakers, promove um concurso para desenvolvedores de jogos e profissionais da saude. A motivação deste concurso é empregar os jogos propagar os beneficios de uma boa saúde e o que fazer para se cuidar e ter uma melhor vida.&lt;br /&gt;Para maiores informações: &lt;a href="http://www.changemakers.net/en-us/competition/healthgames" target="_news"&gt; Why Games Matter: A Prescription for Improving Health and Health Care&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5733167036591375825-2766094095313273996?l=blogupzone.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blogupzone.blogspot.com/feeds/2766094095313273996/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5733167036591375825&amp;postID=2766094095313273996&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2766094095313273996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5733167036591375825/posts/default/2766094095313273996'/><link rel='alternate' type='text/html' href='http://blogupzone.blogspot.com/2007/08/competicao-internacional-de-games.html' title='Competição internacional de Games'/><author><name>- Maykel</name><uri>http://www.blogger.com/profile/07337052271256877473</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='18' height='32' src='http://img71.imageshack.us/img71/6711/img0031ss2.png'/></author><thr:total>0</thr:total></entry></feed>
